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I think this is better to explain with recordings.
I'm currently trying V3 dev version, and have setup area lights for dynamically emitting screen content, using pointLightVolume.SetCustomMaterial(material, autoUpdate) to toggle it whether update or not, but somewhat the texture leaked to other point light volumes unexpectedly. Wondering if I'm doing anything wrong or it is an unfixed bug?
I think this is better to explain with recordings.
I'm currently trying V3 dev version, and have setup area lights for dynamically emitting screen content, using
pointLightVolume.SetCustomMaterial(material, autoUpdate)to toggle it whether update or not, but somewhat the texture leaked to other point light volumes unexpectedly. Wondering if I'm doing anything wrong or it is an unfixed bug?2026-06-30.01-46-11.mp4