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In Bakery, when using the Bakery Lightmap Group component, light sources only seem to be included in a light volume if their bitmask is set to 0. #77

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@MyroG

Good evening,
I’m not sure whether this is a Bakery issue or a Light Volume issue, but I noticed that light sources are only included in a Light Volume when the light’s bitmask is set to 0.

First image : Red spot lights uses the bitmask 12, the plane uses a LV compatible shader, the LV is extra small that's why it doesn't affect the whole plane

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Second image : Red spot lights uses the bitmask 0

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3rd image : My Bakery Lightmap group component settings

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4th image : My spot light settings, notice that I added the "bitmask 0" value

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