Good evening,
I’m not sure whether this is a Bakery issue or a Light Volume issue, but I noticed that light sources are only included in a Light Volume when the light’s bitmask is set to 0.
First image : Red spot lights uses the bitmask 12, the plane uses a LV compatible shader, the LV is extra small that's why it doesn't affect the whole plane
Second image : Red spot lights uses the bitmask 0
3rd image : My Bakery Lightmap group component settings
4th image : My spot light settings, notice that I added the "bitmask 0" value

Good evening,
I’m not sure whether this is a Bakery issue or a Light Volume issue, but I noticed that light sources are only included in a Light Volume when the light’s bitmask is set to 0.
First image : Red spot lights uses the bitmask 12, the plane uses a LV compatible shader, the LV is extra small that's why it doesn't affect the whole plane
Second image : Red spot lights uses the bitmask 0
3rd image : My Bakery Lightmap group component settings
4th image : My spot light settings, notice that I added the "bitmask 0" value