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Mac Cross Platform Module #22

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@Phantom139

Since #7 is too "over-reaching" in terms of the work load, I'm going to split the issue into multiple smaller issues covering the necessary work to get the individual platforms to work on the engine.

As noted in #21, we're going to do the Windows platform first, and then the others can simply run on a lower functioning form of the GenericPlatform module until we get the engine done (RC1), then we'll be able to focus on getting other platforms supported internally.

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