diff --git a/src/Data/Skills/act_int.lua b/src/Data/Skills/act_int.lua index 4fecc8f91ec..f0eea0e70ee 100644 --- a/src/Data/Skills/act_int.lua +++ b/src/Data/Skills/act_int.lua @@ -11017,7 +11017,7 @@ skills["KineticFusillade"] = { -- Average multiplier: sum of (0, X, 2X, 3X, ..., (n-1)X) / n -- This equals: X * (0 + 1 + 2 + ... + (n-1)) / n = X * n(n-1)/2 / n = X * (n-1)/2 local avgMoreMult = moreDamagePerProj * (output.ProjectileCount - 1) / 2 - activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusillade", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusillade") -- Store the average multiplier for display output.KineticFusilladeAvgMoreMult = avgMoreMult @@ -11235,7 +11235,7 @@ skills["KineticFusilladeAltX"] = { -- Average multiplier: sum of (0, X, 2X, 3X, ..., (n-1)X) / n -- This equals: X * (0 + 1 + 2 + ... + (n-1)) / n = X * n(n-1)/2 / n = X * (n-1)/2 local avgMoreMult = moreDamagePerProj * (output.ProjectileCount - 1) / 2 - activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusilladeAltX", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusilladeAltX") -- Store the average multiplier for display output.KineticFusilladeAvgMoreMult = avgMoreMult diff --git a/src/Export/Skills/act_int.txt b/src/Export/Skills/act_int.txt index 4c746132496..556c41b7e79 100644 --- a/src/Export/Skills/act_int.txt +++ b/src/Export/Skills/act_int.txt @@ -2299,7 +2299,7 @@ local skills, mod, flag, skill = ... -- Average multiplier: sum of (0, X, 2X, 3X, ..., (n-1)X) / n -- This equals: X * (0 + 1 + 2 + ... + (n-1)) / n = X * n(n-1)/2 / n = X * (n-1)/2 local avgMoreMult = moreDamagePerProj * (output.ProjectileCount - 1) / 2 - activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusillade", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusillade") -- Store the average multiplier for display output.KineticFusilladeAvgMoreMult = avgMoreMult @@ -2441,7 +2441,7 @@ local skills, mod, flag, skill = ... -- Average multiplier: sum of (0, X, 2X, 3X, ..., (n-1)X) / n -- This equals: X * (0 + 1 + 2 + ... + (n-1)) / n = X * n(n-1)/2 / n = X * (n-1)/2 local avgMoreMult = moreDamagePerProj * (output.ProjectileCount - 1) / 2 - activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusilladeAltX", ModFlag.Hit) + activeSkill.skillModList:NewMod("Damage", "MORE", avgMoreMult, "Skill:KineticFusilladeAltX") -- Store the average multiplier for display output.KineticFusilladeAvgMoreMult = avgMoreMult