From 5dd60a6f9ac4eed3e443118c411bb3d5d4deedd0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mateusz=20Stompo=CC=81r?= Date: Wed, 21 Jan 2026 22:30:27 +0100 Subject: [PATCH] Fix camera displacement --- Chess/Common/Manipulation/CameraController.swift | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Chess/Common/Manipulation/CameraController.swift b/Chess/Common/Manipulation/CameraController.swift index 381750f..3517b50 100644 --- a/Chess/Common/Manipulation/CameraController.swift +++ b/Chess/Common/Manipulation/CameraController.swift @@ -10,7 +10,7 @@ import simd class CameraController { func rotate(camera: PNAnimatedCameraNode, angleDegress: Int) { - let translation = PNAnimatedFloat3.static(from: [0, 0, 5]) + let translation = PNAnimatedFloat3.static(from: [0, 0.41, 5]) let transform = camera.animator.transform(coordinateSpace: camera.animation).rotation let newOrientation = simd_quatf(angle: Float(angleDegress).radians, axis: [0, 1, 0]) let animation = PNKeyframeAnimation(keyFrames: [transform, newOrientation * transform],