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Copy path_convert.cpp
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48 lines (42 loc) · 2.66 KB
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/*******************************************************************************
* O P E N T S
*******************************************************************************
* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright 2025 Electronic Arts Inc.
* Copyright 2026 OpenTS contributors
*
* Contains material derived from Electronic Arts source code.
* Modified by OpenTS contributors, 2026.
* EA's GPLv3 Section 7 additional terms and supplemental warranty
* disclaimers apply; see LICENSE.md.
******************************************************************************/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Library/_Convert.cpp $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 2/10/98 4:20p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "_convert.h"
#include "vector.h"
DynamicVectorClass<LightConvertClass *> TileDrawers;
ConvertClass * CameoDrawer = NULL;
ConvertClass * VoxelDrawer = NULL;
ConvertClass * TerrainDrawer = NULL;
ConvertClass * TiberiumDrawer = NULL;
ConvertClass * AnimDrawer = NULL;
ConvertClass * NormalDrawer = NULL;
ConvertClass * MouseDrawer = NULL;
ConvertClass * SidebarDrawer = NULL;
ConvertClass * IsometricDrawer = NULL;