Three trace-first items where the legacy fix was a workaround:
- animation ownership during rapid building damage-state changes (the legacy patch skipped work behind a corrupt-pointer heuristic);
- the infantry/harvester sequence that leaves stale radar tracking (a defensive guard exists; the root cause does not);
- the main menu's per-loop cursor hide/show churn and its slowdown, measured on the current backend before changing it.
References: Vinifera (spawner branch, 2b809d61) flame-spawn block frames - a related invariant for the damage-state item, reproducer hint only.
Three trace-first items where the legacy fix was a workaround:
References: Vinifera (
spawnerbranch,2b809d61) flame-spawn block frames - a related invariant for the damage-state item, reproducer hint only.