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Remaining crash root-causes and menu churn #66

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@ZivDero

Three trace-first items where the legacy fix was a workaround:

  • animation ownership during rapid building damage-state changes (the legacy patch skipped work behind a corrupt-pointer heuristic);
  • the infantry/harvester sequence that leaves stale radar tracking (a defensive guard exists; the root cause does not);
  • the main menu's per-loop cursor hide/show churn and its slowdown, measured on the current backend before changing it.

References: Vinifera (spawner branch, 2b809d61) flame-spawn block frames - a related invariant for the damage-state item, reproducer hint only.

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