The original game's repair-depot glitch: stopping a unit on a depot at the wrong moment destroys it. Evidence so far points at the depot accepting the docking radio contact without establishing the tether, so Stop can break contact while the unit stands on the building. Reproduce Stop, attack, and move-then-stop under a debugger before changing the lifecycle; the missing tether is the candidate root fix.
Constraints:
- The generic support-loss death path must survive - a unit on a destroyed bridge still dies; no blanket scatter.
The original game's repair-depot glitch: stopping a unit on a depot at the wrong moment destroys it. Evidence so far points at the depot accepting the docking radio contact without establishing the tether, so Stop can break contact while the unit stands on the building. Reproduce Stop, attack, and move-then-stop under a debugger before changing the lifecycle; the missing tether is the candidate root fix.
Constraints: