The stock client build changes these behaviors relative to TS 2.03. Each needs an explicit decision - engine default, session option, or declined - documented either way, with accepted items spun off as implementation issues:
- repeated armor and firepower crate pickups
- cumulative multi-factory build-speed bonus
- Multi-Engineer applying to neutrals and single-player capture
- AI keeping one building in Short Game fire sales
- Stop mapping Area Guard to Guard
- charged weapons firing under low power
- Guard sending harvesters to harvest; armed harvesters auto-harvesting
- rally points without the Force-Move modifier
- suppressing loss announcements for insignificant objects
- simulation continuing while the window is unfocused in solo play
References: Vinifera (spawner branch, 2b809d61) has mature forms of several (capped multi-factory bonus, built-harvester auto-harvest, insignificance checks on death announcements) - formula and edge-case evidence if an item is accepted, not an argument for accepting it.
The stock client build changes these behaviors relative to TS 2.03. Each needs an explicit decision - engine default, session option, or declined - documented either way, with accepted items spun off as implementation issues:
References: Vinifera (
spawnerbranch,2b809d61) has mature forms of several (capped multi-factory bonus, built-harvester auto-harvest, insignificance checks on death announcements) - formula and edge-case evidence if an item is accepted, not an argument for accepting it.