SPAWN.INI options the client already writes that the engine does not yet honor: building adjacency through a mutually allied structure (build-off-allies), automatic deployment of starting MCVs, attacking neutral objects, and manual targeting for SAM-type defenses. All lobby-negotiated, so each is a synchronized session option by construction; each gets its own PR and manual entry.
References: Vinifera (spawner branch, 2b809d61) - AttackNeutralUnits with its separate zero-range-building guard (a split worth keeping), AutoDeployMCV session state, and build-off-ally proximity.
SPAWN.INI options the client already writes that the engine does not yet honor: building adjacency through a mutually allied structure (build-off-allies), automatic deployment of starting MCVs, attacking neutral objects, and manual targeting for SAM-type defenses. All lobby-negotiated, so each is a synchronized session option by construction; each gets its own PR and manual entry.
References: Vinifera (
spawnerbranch,2b809d61) -AttackNeutralUnitswith its separate zero-range-building guard (a split worth keeping),AutoDeployMCVsession state, and build-off-ally proximity.