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Honor the client's remaining lobby toggles #63

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@ZivDero

SPAWN.INI options the client already writes that the engine does not yet honor: building adjacency through a mutually allied structure (build-off-allies), automatic deployment of starting MCVs, attacking neutral objects, and manual targeting for SAM-type defenses. All lobby-negotiated, so each is a synchronized session option by construction; each gets its own PR and manual entry.

References: Vinifera (spawner branch, 2b809d61) - AttackNeutralUnits with its separate zero-range-building guard (a split worth keeping), AutoDeployMCV session state, and build-off-ally proximity.

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