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main.cpp
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148 lines (123 loc) · 5.38 KB
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#include "vr/system.h"
#include "vr/overlay.h"
#include "vr/overlay_scene.h"
#include "vr/tracked_device.h"
#include "vr/transform.h"
#include "api_client.h"
#include "config.h"
#include "vrwidget.h"
#include <QApplication>
#include <QTimer>
#include <fmt/core.h>
#include <glm/trigonometric.hpp>
#include <openvr.h>
void at_exit() {
OpenShock::VR::VRSystem::Shutdown();
}
int main(int argc, char** argv) {
std::atexit(at_exit);
QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL);
QCoreApplication::setApplicationName("OpenShockVR");
QCoreApplication::setOrganizationName("OpenShock");
QApplication app(argc, argv);
// Load config
OpenShock::Config::Instance().Load();
if (!OpenShock::VR::VRSystem::Initialize()) {
fmt::print("Failed to initialize OpenVR\n");
return 1;
}
auto overlay = new OpenShock::VR::Overlay("openshock.main", "OpenShock", &app);
if (!overlay->Ok()) {
fmt::print("Failed to create overlay\n");
return 1;
}
auto* widget = new OpenShock::VRWidget();
widget->setStyleSheet("QWidget { background-color: #2c3e50; }");
overlay->Scene()->SetWidget(widget);
overlay->SetWidth(0.25f);
overlay->SetVisible(true);
// Place in front initially, attach to left controller once available
{
vr::HmdMatrix34_t transform = {};
transform.m[0][0] = 1.0f;
transform.m[1][1] = 1.0f;
transform.m[2][2] = 1.0f;
transform.m[0][3] = 0.0f;
transform.m[1][3] = 1.2f;
transform.m[2][3] = -1.5f;
vr::VROverlay()->SetOverlayTransformAbsolute(overlay->Handle(), vr::TrackingUniverseStanding, &transform);
}
OpenShock::VR::Transform controllerOffset;
controllerOffset.SetPosition(glm::vec3(0.0f, 0.05f, 0.1f));
controllerOffset.SetRotation(glm::radians(glm::vec3(-90.0f, 0.0f, 0.0f)));
bool attachedToController = false;
// Switch hand
QObject::connect(widget, &OpenShock::VRWidget::SwitchHandRequested, [&]() {
auto& cfg = OpenShock::Config::Instance();
bool wasLeft = cfg.LeftHanded();
cfg.SetLeftHanded(!wasLeft);
auto targetDevice = cfg.LeftHanded()
? OpenShock::VR::TrackedDevice::DeviceType::ControllerLeft
: OpenShock::VR::TrackedDevice::DeviceType::ControllerRight;
overlay->MirrorToDevice(targetDevice);
fmt::print("Switched overlay to {} hand\n", cfg.LeftHanded() ? "left" : "right");
widget->SetStatus(cfg.LeftHanded() ? "Left hand" : "Right hand");
});
// API client
auto* apiClient = new OpenShock::ApiClient(&app);
QObject::connect(widget, &OpenShock::VRWidget::ShockRequested, [&](int intensity) {
auto& config = OpenShock::Config::Instance();
apiClient->SendControl(OpenShock::ControlType::Shock, intensity, config.DefaultDuration());
});
QObject::connect(widget, &OpenShock::VRWidget::VibrateRequested, [&](int intensity) {
auto& config = OpenShock::Config::Instance();
apiClient->SendControl(OpenShock::ControlType::Vibrate, intensity, config.DefaultDuration());
});
QObject::connect(widget, &OpenShock::VRWidget::SoundRequested, [&](int intensity) {
auto& config = OpenShock::Config::Instance();
apiClient->SendControl(OpenShock::ControlType::Sound, intensity, config.DefaultDuration());
});
QObject::connect(apiClient, &OpenShock::ApiClient::ControlSent, widget, &OpenShock::VRWidget::SetStatus);
QObject::connect(apiClient, &OpenShock::ApiClient::Error, [widget](const QString& err) {
widget->SetStatus(err);
fmt::print("API error: {}\n", err.toStdString());
});
// Fetch shockers on startup if configured
auto& config = OpenShock::Config::Instance();
if (!config.ApiToken().isEmpty()) {
apiClient->FetchShockers();
QObject::connect(apiClient, &OpenShock::ApiClient::ShockersFetched, [](const QList<OpenShock::ShockerInfo>& shockers) {
for (const auto& s : shockers) {
fmt::print(" Shocker: {} ({}){}\n", s.name.toStdString(), s.id.toStdString(), s.isPaused ? " [PAUSED]" : "");
}
// Auto-select all shockers if none configured
auto& cfg = OpenShock::Config::Instance();
if (cfg.ShockerIds().isEmpty()) {
QStringList ids;
for (const auto& s : shockers) {
ids.append(s.id);
}
cfg.SetShockerIds(ids);
fmt::print("Auto-selected {} shockers\n", ids.size());
}
});
}
QTimer* vrLoopTimer = new QTimer(&app);
QObject::connect(vrLoopTimer, &QTimer::timeout, [&]() {
OpenShock::VR::VRSystem::Update();
if (!attachedToController) {
auto& cfg = OpenShock::Config::Instance();
auto deviceType = cfg.LeftHanded()
? OpenShock::VR::TrackedDevice::DeviceType::ControllerLeft
: OpenShock::VR::TrackedDevice::DeviceType::ControllerRight;
auto idx = OpenShock::VR::TrackedDevice::GetIndex(deviceType);
if (idx != vr::k_unTrackedDeviceIndexInvalid) {
overlay->SetTransformRelative(controllerOffset, deviceType);
attachedToController = true;
fmt::print("Overlay attached to {} controller\n", cfg.LeftHanded() ? "left" : "right");
}
}
});
vrLoopTimer->start(10);
return app.exec();
}