-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcodex_handoff.json
More file actions
287 lines (287 loc) · 15.7 KB
/
Copy pathcodex_handoff.json
File metadata and controls
287 lines (287 loc) · 15.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
{
"updated": "2026-06-29 (Packaged BuildCookRun proof, packaged runtime smoke, recursive queue sync, proof-ledger repair, and full validation pass)",
"driver": "codex",
"ceiling": "PROMOTED_TO_REVIEW",
"operating_model": "work-queue -> orchestrate -> execute (Dimwit) -> validate (fail-closed) -> PROMOTED_TO_REVIEW -> human gate -> lessons",
"gate_cmd": "python scripts/pipeline/run_validation.py",
"loop_cmd": "python scripts/pipeline/run_director.py",
"doctrine": "AGENTS.md",
"hard_constraints": [
"ceiling = PROMOTED_TO_REVIEW; never write HUMAN_ACCEPTED / PROMOTED_TO_ACTIVE_SLICE (operator-only)",
"never weaken/delete/stub a validator or lower a threshold/floor",
"fail-closed: missing evidence = BLOCKED, never a fake PASS; never fabricate captures/result-JSON/provenance",
"no fabricated live eyes: approved deterministic desktop captures may be evidence; missing semantic perception/optics remains BLOCKED",
"operator-only: sign in, pay, download-from-untrusted, design.md snapshot_baseline, Hi3D regen, GitHub push"
],
"registry": "264 validators across 43 domains; latest full suite REJECTED (PASS 38 / FAIL 1 / BLOCKED 214 / REJECTED 11) at run_ts 1785091345 (with UE probes); validator count varies with the active roster; validate via `python scripts/pipeline/run_validation.py`",
"codex_latest": {
"id": "packaged-build-validation-v1",
"date": "2026-06-29",
"state": "PASS_PROMOTED_TO_REVIEW",
"pipeline": "packaged_build_validation",
"result": "artifacts/packaged_build_validation/packaged_build_result.json",
"shared_report": "C:\\Users\\developer\\Desktop\\Shared Folder\\WANEFALL_PACKAGED_BUILD_PROOF_REPORT_20260629.md",
"package_archive": "D:\\WanefallBuild\\PackagedBuildValidation\\runs\\20260629_161552\\archive",
"packaged_executable": "D:\\WanefallBuild\\PackagedBuildValidation\\runs\\20260629_161552\\archive\\Windows\\WanefallGreybox\\Binaries\\Win64\\WanefallGreybox.exe",
"packaged_executable_sha256": "fdf33c41b1c6e7dcae99eca60ea128259cfa88c4c958fc7c692182714fc99369",
"packaged_total_bytes": 2596574320,
"verified_commands": [
"python -m dimwit.tests.test_packaged_build_validation",
"python scripts/pipeline/run_pipeline.py packaged_build_validation wanefall_win64_development timeout_seconds=7200 max_wait_seconds=180 settle_seconds=25 smoke_seconds=2 smoke_fps=4",
"python scripts/pipeline/run_validation.py --domain packaged_build --no-ue",
"python scripts/pipeline/run_validation.py --domain pipeline_contracts --no-ue",
"python scripts/pipeline/run_validation.py --domain autonomy_engine --no-ue",
"python scripts/pipeline/run_validation.py --domain unreal_game_builder_engine --no-ue",
"python -m dimwit.ledger.repair ledger\\validation.jsonl artifacts\\ledger_repair_packaged_build_20260629 --reason packaged-build-validation-rechain",
"python scripts/pipeline/run_validation.py --domain proof_integrity --no-ue",
"python -m dimwit.tests.test_ledger_repair",
"python scripts/pipeline/run_validation.py"
],
"result_summary": "PASS: real UAT BuildCookRun Win64 Development package produced 48 files / 2596574320 bytes, executable hash recorded, packaged executable launched, still and frame burst are nonblank, packaged log scan is clean, and full validation is 173 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED",
"remaining_global_non_pass": [],
"ceiling": "PROMOTED_TO_REVIEW"
},
"codex_contract_latest": {
"id": "cross-pipeline-contract-auditor-v1",
"date": "2026-06-29",
"state": "INSTALLED_PASS",
"artifact": "artifacts/pipeline_contracts/pipeline_contract_audit.json",
"domain": "pipeline_contracts",
"checks": [
"pipeline_contract_audit_fresh",
"pipeline_contract_registry_clean",
"pipeline_contract_manifest_parity",
"pipeline_contract_director_tasks_known",
"pipeline_contract_no_operator_only_writes"
],
"verified_commands": [
"python -m dimwit.tests.test_pipeline_contract_auditor",
"python scripts/pipeline/run_validation.py --domain pipeline_contracts --no-ue",
"python scripts/pipeline/run_director.py --validate --no-ue"
],
"result": "PASS: 5 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED"
},
"codex_metahuman_latest": {
"id": "metahuman-character-utilization-gate-v1",
"date": "2026-06-28",
"state": "READY_FOR_REVIEW_METAHUMAN_OUTPUT_PRESENT",
"artifact": "artifacts/metahuman_utilization/metahuman_utilization_audit.json",
"domain": "metahuman_character_pipeline",
"unreal_version": "5.8",
"source_ready_count": 8,
"expected_character_count": 8,
"version_gate": "UE 5.8 direct MetaHuman DNA Calibration use remains version-gated; this pass used the exposed MetaHumanCharacterEditorSubsystem conform-solver lane and produced a source-linked MetaHumanCharacter asset without redistributing Epic tooling",
"license_gate": "Character DNA Addon GPL/reference-only; Epic MetaHuman DNA Calibration official/reference-with-version-gate; no GPL code copied; no Epic tooling redistributed",
"verified_commands": [
"python -m dimwit.tests.test_metahuman_utilization",
"python scripts/pipeline/run_validation.py --domain metahuman_character_pipeline --no-ue",
"project/content/artifact search plus source-linked conform attempt result accepted a retired-prototype MetaHumanCharacter output as historical audit evidence only; active readiness now requires active-roster output evidence"
],
"result": "PASS: 5 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED",
"current_blocker": null
},
"codex_metahuman_output_attempt_latest": {
"id": "metahuman-output-attempt-v1",
"date": "2026-06-29",
"state": "PROMOTED_TO_REVIEW_SOURCE_LINKED_CONFORM_OUTPUT",
"pipeline": "metahuman_output_attempt",
"asset_id": "retired_prototype_02",
"artifact": "historical retired-prototype MetaHuman output attempt; audit-only, not active-roster evidence",
"unreal_project": "C:\\Users\\developer\\Documents\\Unreal Projects\\WanefallGreybox\\WanefallGreybox.uproject",
"result_summary": "MetaHumanCharacter plugin/API loaded for a retired prototype and produced historical source-linked conform evidence. This is audit-only after the active roster policy change; it must not satisfy active character readiness.",
"blocker": null,
"verified_commands": [
"python -m dimwit.tests.test_metahuman_output_attempt",
"python -m dimwit.tests.test_metahuman_utilization",
"python scripts/pipeline/run_pipeline.py metahuman_output_attempt retired_prototype_02 timeout_seconds=600 (historical audit-only run)",
"python scripts/pipeline/run_validation.py --domain metahuman_character_pipeline --no-ue",
"python scripts/pipeline/run_validation.py --domain pipeline_contracts --no-ue",
"python scripts/pipeline/run_director.py --validate --no-ue",
"python -m dimwit.ledger.repair ledger\\validation.jsonl artifacts\\ledger_repair_metahuman_attempt_20260629 --reason metahuman-output-attempt-validation-concurrent-append-rechain",
"python scripts/pipeline/run_validation.py --domain proof_integrity --no-ue",
"python scripts/pipeline/run_validation.py"
],
"validation_result": "PASS: full validation 167 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED",
"next_lane": "Operator/Claude review of the source-linked body-only conform output, then deepen toward full face/head identity fidelity if accepted. Do not mark HUMAN_ACCEPTED or active-slice promotion from automation."
},
"codex_autonomy_latest": {
"id": "autonomy-capability-matrix-v1",
"date": "2026-06-28",
"state": "INSTALLED_PASS_WITH_NOTES_REMAINING_GAME_BLOCKERS",
"domain": "autonomy_engine",
"artifacts": {
"matrix": "artifacts/autonomy/autonomy_capability_matrix.json",
"queue": "artifacts/autonomy/recursive_improvement_queue.json",
"final_report": "artifacts/autonomy/AUTONOMY_CAPABILITY_FINAL_REPORT_20260628.json"
},
"capability_count": 22,
"queue_candidate_count": 16,
"references_classified": 7,
"top_candidates": [
"Repair real game runtime blockers",
"Repair validation ledger chain integrity",
"Produce MetaHuman output proof through version-safe lane",
"Improve character pipeline proof",
"Improve animation feel proof"
],
"verified_commands": [
"python -m dimwit.tests.test_autonomy_capability_matrix",
"python scripts/pipeline/run_validation.py --domain autonomy_engine --no-ue"
],
"result": "PASS: 6 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED",
"ceiling": "PROMOTED_TO_REVIEW"
},
"codex_unreal_game_builder_latest": {
"id": "unreal-game-builder-engine-v1",
"date": "2026-06-29",
"state": "INSTALLED_PASS_PROMOTED_TO_REVIEW",
"pipeline": "unreal_game_builder_engine",
"domain": "unreal_game_builder_engine",
"director_task": "unreal_game_builder_engine:wanefall_autonomous_studio",
"artifacts": {
"doctrine": "artifacts/unreal_game_builder/unreal_game_builder_doctrine.json",
"scorecard": "artifacts/unreal_game_builder/unreal_game_builder_scorecard.json",
"final_report": "artifacts/unreal_game_builder/UNREAL_GAME_BUILDER_FINAL_REPORT_20260629.json"
},
"lane_count": 24,
"queue_candidate_count": 10,
"current_full_validation_blocker_count": 0,
"top_candidates": [
"Repair proof ledger integrity",
"Seal source asset provenance",
"Improve character asset generation"
],
"verified_commands": [
"python -m dimwit.tests.test_unreal_game_builder_engine",
"python -m dimwit.tests.test_autonomy_capability_matrix",
"python -m dimwit.tests.test_pipeline_contract_auditor",
"python scripts/pipeline/run_pipeline.py unreal_game_builder_engine wanefall_autonomous_studio",
"python scripts/pipeline/run_validation.py --domain unreal_game_builder_engine --no-ue",
"python scripts/pipeline/run_validation.py --domain pipeline_contracts --no-ue",
"python scripts/pipeline/run_director.py --validate --no-ue",
"python scripts/pipeline/run_validation.py"
],
"result": "PASS: unreal_game_builder_engine 6 PASS / 0 FAIL / 0 BLOCKED / 0 REJECTED; full suite is PASS after MetaHuman source-linked output evidence",
"ceiling": "PROMOTED_TO_REVIEW"
},
"work_queue": [
{
"id": "packaged-build-proof",
"facet": "build_packaging_deploy",
"state": "PASS_PROMOTED_TO_REVIEW_PACKAGED_RUNTIME_SMOKE",
"need": "future ready claims must consume artifacts/packaged_build_validation/packaged_build_result.json and require packaged_build validation PASS, not only editor compile/runtime validation"
},
{
"id": "active-character-roster",
"facet": "character_pipeline",
"state": "ACTIVE_POLICY_7_HUMANOIDS_8_MECHS",
"need": "consume config/character_roster.json, artifacts/character_roster_policy/character_roster_policy_report.json, and artifacts/character_source_sync/character_source_sync_report.json; retired prototypes are audit-only and must not surface as active visual proof"
},
{
"id": "top3-blocker-repair",
"facet": "validation_integrity_ui_truth_gate",
"state": "PASS_PROMOTED_TO_REVIEW",
"need": "consume artifacts/top3_blocker_repair_v1 plus Shared Folder package; proof ledger, HUD weakpoint/command-surface, and MetaHuman output gates are passing"
},
{
"id": "unreal-game-builder-engine",
"facet": "recursive_orchestration",
"state": "INSTALLED_PASS_PROMOTED_TO_REVIEW",
"need": "consume artifacts/unreal_game_builder/UNREAL_GAME_BUILDER_FINAL_REPORT_20260629.json for all-in-one Unreal production lane coverage and ranked recursive improvement queue; no current full-validation blockers"
},
{
"id": "autonomy-capability-matrix",
"facet": "recursive_orchestration",
"state": "INSTALLED_PASS_PROMOTED_TO_REVIEW",
"need": "consume artifacts/autonomy/recursive_improvement_queue.json for bounded next repair slices; current queue entries are improvements, not active full-suite blockers"
},
{
"id": "metahuman-character-utilization-gate",
"facet": "character_pipeline",
"state": "READY_FOR_REVIEW_METAHUMAN_OUTPUT_PRESENT",
"need": "review active-roster source-linked MetaHuman output evidence only; retired prototype output is audit-only and not active readiness proof"
},
{
"id": "cross-pipeline-contract-auditor",
"facet": "orchestration_integrity",
"state": "INSTALLED_PASS",
"need": "keep pipeline_contracts green after any registry/manifest/director task/pipeline source change"
},
{
"id": "real-game-runtime-loop",
"facet": "runtime_validation",
"state": "INSTALLED_PASS_PROMOTED_TO_REVIEW",
"need": "maintain command-surface real-game PASS; current live capture passes nonblank, frame burst, placeholder geometry, and log scan gates"
},
{
"id": "gate-evidence-traversal",
"facet": "movement_traversal",
"state": "GATE_INSTALLED_BLOCKED_PENDING_EVIDENCE",
"need": "compiled proof-writer calling the C++ *ForProof verbs -> artifacts/traversal_capture_result.json (game-target rebuild; editor stays up)"
},
{
"id": "gate-evidence-weapons",
"facet": "weapons_inplay",
"state": "GATE_INSTALLED_BLOCKED_PENDING_EVIDENCE",
"need": "in-hand capture per gun -> artifacts/weapons_capture_result.json (white-weapon law + ADS 90->65 / 360->200)"
},
{
"id": "gate-evidence-hud",
"facet": "hud_readability",
"state": "GATE_INSTALLED_BLOCKED_PENDING_EVIDENCE",
"need": "live Match HUD frame -> artifacts/hud_capture_result.json (DESIGN.md teal token + legibility)"
},
{
"id": "gate-evidence-br",
"facet": "br_loop",
"state": "GATE_INSTALLED_BLOCKED_PENDING_EVIDENCE",
"need": "caller for FWanefallModeSimHarness::BattleRoyale -> artifacts/br_loop_result.json (ring collapse + match resolve)"
},
{
"id": "environment-map-asset-lane",
"facet": "environments_maps_assets",
"state": "NEXT_LANE",
"need": "move production focus to environments, maps, props, materials, and encounter assets after active character roster gates stay green"
},
{
"id": "image-gen-capability",
"facet": "art-pipeline",
"state": "PLANNED",
"need": "wire Nano Banana 2 / Gemini 3.1 Flash Image (primary, consistency) + FLUX.2 Pro (hero aesthetic) as a provenance-gated generation capability feeding the intent-contract reference image"
}
],
"note": "Codex partner is the failover/peer driver. Pick up the work_queue here; run the gate after every change; STOP at the review ceiling. Future ready claims must require active-roster evidence plus packaged_build PASS. Retired prototypes are audit-only and must not be used as active visual proof. Automation still must not write HUMAN_ACCEPTED or PROMOTED_TO_ACTIVE_SLICE.",
"generated_truth": {
"generated_at": 1785091345.461614,
"source_report": {
"path": "artifacts/validation/validation_report_full.json",
"run_ts": 1785091345,
"scope": "full",
"run_ue": true
},
"suite_verdict": "REJECTED",
"counts": {
"PASS": 38,
"FAIL": 1,
"BLOCKED": 214,
"REJECTED": 11
},
"total_validators": 264,
"domain_count": 43,
"active_humanoid_target": 6,
"active_mech_target": 8,
"quarantined_humanoids": [
"bad_runtime_01",
"retired_prototype_02"
],
"next_lane": "environments_maps_assets",
"queue_top": [
"Repair real game runtime blockers",
"Repair validation ledger chain integrity",
"Produce MetaHuman output proof through version-safe lane",
"Improve movement traversal proof",
"Improve weapon feel proof"
],
"note": "machine-generated from disk truth at the end of every full-scope suite run; validator totals vary with the active roster"
}
}