Three sky gaps found during the flagship art pass:
SkyEnvironmentConfig has no sun azimuth/elevation — the dome's glow comes from the preset (day = bearing 0, 68° up), so a game whose lighting key sits elsewhere (the-robots: 29°/bearing 129°) gets a dome sun that disagrees with its shadows.
sky.radius past the camera far plane silently depth-clips the dome to black; a dev-mode warning would have saved four capture rounds (wreckway).
zenithColor/horizonColor under timeOfDay: true only set the noon keyframe and crossfade with engine dawn/dusk presets at other times — authored tropical blue silently rendered pink (vice-isle). Needs a doc line or dev warning.
Acceptance:
- Authorable sun direction consumed by dome glow (and optionally the lighting rig default).
- Dev-mode warnings for the radius and crossfade cases.
Three sky gaps found during the flagship art pass:
SkyEnvironmentConfighas no sun azimuth/elevation — the dome's glow comes from the preset (day= bearing 0, 68° up), so a game whose lighting key sits elsewhere (the-robots: 29°/bearing 129°) gets a dome sun that disagrees with its shadows.sky.radiuspast the camera far plane silently depth-clips the dome to black; a dev-mode warning would have saved four capture rounds (wreckway).zenithColor/horizonColorundertimeOfDay: trueonly set the noon keyframe and crossfade with engine dawn/dusk presets at other times — authored tropical blue silently rendered pink (vice-isle). Needs a doc line or dev warning.Acceptance: