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[FEATURE] Sky authoring seams: sun direction, radius guard, preset crossfade #1660

Description

@Noisemaker111

Three sky gaps found during the flagship art pass:

  • SkyEnvironmentConfig has no sun azimuth/elevation — the dome's glow comes from the preset (day = bearing 0, 68° up), so a game whose lighting key sits elsewhere (the-robots: 29°/bearing 129°) gets a dome sun that disagrees with its shadows.
  • sky.radius past the camera far plane silently depth-clips the dome to black; a dev-mode warning would have saved four capture rounds (wreckway).
  • zenithColor/horizonColor under timeOfDay: true only set the noon keyframe and crossfade with engine dawn/dusk presets at other times — authored tropical blue silently rendered pink (vice-isle). Needs a doc line or dev warning.

Acceptance:

  • Authorable sun direction consumed by dome glow (and optionally the lighting rig default).
  • Dev-mode warnings for the radius and crossfade cases.

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