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[FEATURE] Velocity/motion-blur post effect for speed feel #1658

Description

@Noisemaker111

No PostProcessingConfig member covers velocity-driven blur or a radial speed effect, so a racer's speed feel rests entirely on FOV ramp, shake, and bank (wreckway #1657 capped here).

Acceptance:

  • A game can enable a motion-blur or radial speed post pass from postProcessing config.
  • Degrades on lower quality tiers rather than dropping silently.

Related: #1558 (composable post graph would let a game own this).

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