Minecraft version
1.21.1
CodeChickenLib version
4.6.1.526
CBMultipart version
3.5.0.155
ProjectRed version
4.22.0
What happened?
Project Red wires and logic gates that are rotated by a simulated contraption from the Create Aeronautics mod do not rotate correctly when disassembling the simulated contraption, which breaks any logic circuits made on moving vehicles made with the mod. blocks are left in the same orientation as they were when the contraption was assembled, which may lead to them popping off as they are no longer on a block.
additionally,
-logic gates that are on a simulated contraption cannot be interacted with at all by the player, including trying to rotate a logic gate with a screwdriver or right clicking on a timer to change its interval.
-trying to place a logic gate on a simulated contraption does not place in the correct orientation, rotated with an offset based somewhat on how much the contraption overall has been rotated.
-Illumination module lamps fail to render their halo/glow effect when on a simulated contraption, which limits their use as an indicator lamp on contraptions
additional incompatability with base Create mod: wires on normal contraptions will pop off even if glued and are not counted as part of the contraption
Crash log
No crash occurred,
link to log: https://mclo.gs/6ZOUtA1
tested on a fresh CurseForge profile with only Create Aeronautics, all Project Red expansions, and their dependencies
How do you make it happen again?
1-Place an assortment of wires, logic gates, and microblocks on a platform with a wall, along with a Illumar Lamp that is powered

2-Glue platform and wall area together with Honey Glue item, then place and use Physics Assembler to make a simulated contraption

3-use a Creative Physics Staff item to pick up contraption with RMB, then hold tab and move mouse to rotate contraption to different than you started with. gate interaction and gate placement issues can be tested from here.

4-use Physics Assembler on platform again to turn simulated contraption back into blocks. logic gates and wires on wall will stay in original rotation and pop off, as well as microblocks being in wrong rotation

Minecraft version
1.21.1
CodeChickenLib version
4.6.1.526
CBMultipart version
3.5.0.155
ProjectRed version
4.22.0
What happened?
Project Red wires and logic gates that are rotated by a simulated contraption from the Create Aeronautics mod do not rotate correctly when disassembling the simulated contraption, which breaks any logic circuits made on moving vehicles made with the mod. blocks are left in the same orientation as they were when the contraption was assembled, which may lead to them popping off as they are no longer on a block.
additionally,
-logic gates that are on a simulated contraption cannot be interacted with at all by the player, including trying to rotate a logic gate with a screwdriver or right clicking on a timer to change its interval.
-trying to place a logic gate on a simulated contraption does not place in the correct orientation, rotated with an offset based somewhat on how much the contraption overall has been rotated.
-Illumination module lamps fail to render their halo/glow effect when on a simulated contraption, which limits their use as an indicator lamp on contraptions
additional incompatability with base Create mod: wires on normal contraptions will pop off even if glued and are not counted as part of the contraption
Crash log
No crash occurred,
link to log: https://mclo.gs/6ZOUtA1
tested on a fresh CurseForge profile with only Create Aeronautics, all Project Red expansions, and their dependencies
How do you make it happen again?
1-Place an assortment of wires, logic gates, and microblocks on a platform with a wall, along with a Illumar Lamp that is powered

2-Glue platform and wall area together with Honey Glue item, then place and use Physics Assembler to make a simulated contraption

3-use a Creative Physics Staff item to pick up contraption with RMB, then hold tab and move mouse to rotate contraption to different than you started with. gate interaction and gate placement issues can be tested from here.

4-use Physics Assembler on platform again to turn simulated contraption back into blocks. logic gates and wires on wall will stay in original rotation and pop off, as well as microblocks being in wrong rotation
