From de1d83ca907a0cfe0641612347a89f478d30d9a2 Mon Sep 17 00:00:00 2001 From: thoughtlessuser Date: Mon, 27 Jul 2026 02:31:37 -0500 Subject: [PATCH 1/4] add --- .../_Mono/Entities/Clothing/Back/modsuit.yml | 29 +++++++++++++----- .../_Mono/Entities/Clothing/Hands/modsuit.yml | 17 +++++++++- .../_Mono/Entities/Clothing/Head/modsuit.yml | 15 ++++++++- .../Entities/Objects/Power/powercells.yml | 17 ++++++++++ .../_Mono/Entities/Objects/Tools/jetpacks.yml | 17 ++++++++++ .../Entities/Mobs/Species/hydrakin.yml | 2 +- .../Back/Modsuits/rogue.rsi/icon-on.png | Bin 0 -> 256 bytes .../Clothing/Back/Modsuits/rogue.rsi/icon.png | Bin 0 -> 256 bytes .../Back/Modsuits/rogue.rsi/meta.json | 6 ++++ 9 files changed, 93 insertions(+), 10 deletions(-) create mode 100644 Resources/Textures/_Mono/Clothing/Back/Modsuits/rogue.rsi/icon-on.png create mode 100644 Resources/Textures/_Mono/Clothing/Back/Modsuits/rogue.rsi/icon.png diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml index abed93a2deb..93ea0e4d393 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml @@ -57,13 +57,29 @@ - PowerCell - type: entity - parent: ClothingModsuitBase + parent: [ClothingModsuitBase, BaseJetpack] id: ClothingModsuitRogue name: RX-01 hardsuit control unit - description: Core control unit for the RX-01. Survives power spikes, hull breaches, and black market ingenuity. Somehow. Also has built in experimental voidboots. + description: Core control unit for the RX-01. The ultimate void suit for someone looking to excel at every boarding opportunity. Namely utilizes a built in mass scanner, void boots, and air jets. The right hand comes equipped with a grappling blade that can mount onto just about anything- Just don't miss! components: + - type: GasTank + outputPressure: 42.6 + air: + # 13 minutes of thrust + volume: 5 + temperature: 293.15 + moles: + Oxygen: 1.025689525 # oxygen + Nitrogen: 1.025689525 # nitrogen - type: Sprite sprite: _Mono/Clothing/Back/Modsuits/rogue.rsi + state: icon + - type: Clothing + sprite: _Mono/Clothing/Back/Modsuits/rogue.rsi + quickEquip: false + slots: + - Back + - SuitStorage - type: Storage # Extra space - Mono grid: - 0,0,7,3 @@ -84,16 +100,15 @@ - type: entity parent: ClothingModsuitRogue id: ClothingModsuitRoguePowerCell - suffix: High-Capacity Battery + suffix: Combat, Micro components: - type: ItemSlots slots: cell_slot: name: power-cell-slot-component-slot-name-default - startingItem: PowerCellHigh - whitelist: - components: - - PowerCell + startingItem: PowerCellModsuitRogue + disableEject: true + swap: false # Volta - type: entity diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml index e3295770594..8a66431ccf6 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml @@ -36,9 +36,24 @@ parent: ClothingModsuitGauntletsBase id: ClothingModsuitGauntletsRogue name: RX-01 modsuit gauntlets - description: Non-conductive mesh, pressure-sealed seams. Surprisingly legal. Proudly produced in Sector by Ullman Industries. + description: Non-conductive mesh, pressure-sealed seams. Surprisingly legal. Proudly produced in Sector by Ullman Industries. One wrist has a small hook protruding from the bottom. categories: [HideSpawnMenu] components: + - type: ItemToggle + onUse: false + - type: AmmoCounter + - type: GrapplingGun + ropeBreakPoint: 100000 # Mono + reelRate: 8 # Mono + reelForce: 12000 # Mono + - type: Gun + soundGunshot: /Audio/Weapons/Guns/Gunshots/harpoon.ogg + fireRate: 2 # Mono - 0.5 -> 2 + projectileSpeed: 60 # Mono + clumsyProof: true + - type: BasicEntityAmmoProvider + proto: GrapplingHook + capacity: 1 - type: Sprite sprite: _Mono/Clothing/Hands/Modsuits/rogue.rsi - type: SealableClothingVisuals diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Head/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Head/modsuit.yml index 944d64ab2c7..8d5f340c6d1 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Head/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Head/modsuit.yml @@ -121,9 +121,22 @@ parent: [BaseClothingModsuitHelmet, ShowMedicalIcons, ShowSecurityIcons] id: ClothingModsuitHelmetRogue name: RX-01 modsuit helmet - description: Does not currently feature an AI companion- note to self, sell helmet AI as separate purchase. + description: A concealed button on the left-hand of the helmet. Features night vision, thermals, medical interface, and flash protection. Does not currently feature an AI companion- note to self, sell helmet AI as separate purchase. categories: [HideSpawnMenu] components: + - type: RadarConsole + followEntity: true + noRotate: true + - type: DetectionRangeMultiplier + infraredMultiplier: 0.5 + visualMultiplier: 0.75 + - type: ActivatableUI + key: enum.RadarConsoleUiKey.Key + singleUser: true + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface - type: Sprite sprite: _Mono/Clothing/Head/Modsuits/rogue.rsi - type: Armor diff --git a/Resources/Prototypes/_Mono/Entities/Objects/Power/powercells.yml b/Resources/Prototypes/_Mono/Entities/Objects/Power/powercells.yml index a92cd2042f2..3fedd6c865e 100644 --- a/Resources/Prototypes/_Mono/Entities/Objects/Power/powercells.yml +++ b/Resources/Prototypes/_Mono/Entities/Objects/Power/powercells.yml @@ -16,6 +16,23 @@ - type: EmpResistance coefficient: 0.0001 +- type: entity + name: RX-01-C2 powerhouse + description: A power cell used in the assembly of the RX-01 modsuit primarily given to the elusive Spasaka of the Phaethon Dynasty Vanguard. Very expensive for its inability to be manufactured en mass. + id: PowerCellModsuitRogue + suffix: DO NOT MAP + parent: [PowerCellCombat, PowerCellMicroreactor] + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: combat + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: o2 + shader: unshaded + visible: false + coefficient: 0.0050 + - type: entity id: PowerCellCombatPrinted diff --git a/Resources/Prototypes/_Mono/Entities/Objects/Tools/jetpacks.yml b/Resources/Prototypes/_Mono/Entities/Objects/Tools/jetpacks.yml index a93f024f618..439d178474b 100644 --- a/Resources/Prototypes/_Mono/Entities/Objects/Tools/jetpacks.yml +++ b/Resources/Prototypes/_Mono/Entities/Objects/Tools/jetpacks.yml @@ -31,3 +31,20 @@ moles: - 1.025689525 # oxygen - 1.025689525 # nitrogen + +- type: entity + id: JetpackModsuitRogue + parent: BaseJetpack + name: RX-01-JB propulsion + description: A jetpack that is integrated into the shell of the RX-01. Provides the suit with jetpack functionality. + suffix: DO NOT MAP + components: + - type: GasTank + outputPressure: 42.6 + air: + # 13 minutes thrust + volume: 5 + temperature: 293.15 + moles: + - 1.025689525 # oxygen + - 1.025689525 # nitrogen diff --git a/Resources/Prototypes/_Obelisk/Entities/Mobs/Species/hydrakin.yml b/Resources/Prototypes/_Obelisk/Entities/Mobs/Species/hydrakin.yml index 4cb57309288..a4c6eca4924 100644 --- a/Resources/Prototypes/_Obelisk/Entities/Mobs/Species/hydrakin.yml +++ b/Resources/Prototypes/_Obelisk/Entities/Mobs/Species/hydrakin.yml @@ -60,7 +60,7 @@ species: Hydrakin - type: ThermalRegulator #Todo, implement hydrakin thermal movement generation metabolismHeat: 1600 - radiatedHeat: 100 + radiatedHeat: 300 implicitHeatRegulation: 250 sweatHeatRegulation: 400 shiveringHeatRegulation: 3000 diff --git a/Resources/Textures/_Mono/Clothing/Back/Modsuits/rogue.rsi/icon-on.png b/Resources/Textures/_Mono/Clothing/Back/Modsuits/rogue.rsi/icon-on.png new file mode 100644 index 0000000000000000000000000000000000000000..f143dc6e4e68eebacc65364feb65a87b15465042 GIT binary patch literal 256 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyjKx9jP7LeL$-D$|bOU@sT!Az% zkEEQOk%@^@NJ!!Y9lOKI<^dWNDMk}h7?w849qzH&xghkC|CF^${(VX7+T0G*z+V#N z7tHV<1w8GYw+twi=IP=XV$pkb!a=SB1{}`4f=mAYKYZD+tlO4{?d(_ENl}|GJH1bM zkRWhtfw9txR;_}HP>p-shPiv1>YS(Yq)#}J<>4T8Vr!V!y<@T`yp-shPiv1>YS(Yq)#}J<>4T8Vr!V!y<@T`y Date: Mon, 27 Jul 2026 14:20:18 -0500 Subject: [PATCH 2/4] migratejetpack --- .../_Mono/Entities/Clothing/Back/modsuit.yml | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml index 93ea0e4d393..db446ea5ed5 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml @@ -57,7 +57,7 @@ - PowerCell - type: entity - parent: [ClothingModsuitBase, BaseJetpack] + parent: ClothingModsuitBase id: ClothingModsuitRogue name: RX-01 hardsuit control unit description: Core control unit for the RX-01. The ultimate void suit for someone looking to excel at every boarding opportunity. Namely utilizes a built in mass scanner, void boots, and air jets. The right hand comes equipped with a grappling blade that can mount onto just about anything- Just don't miss! @@ -71,6 +71,18 @@ moles: Oxygen: 1.025689525 # oxygen Nitrogen: 1.025689525 # nitrogen + - type: UserInterface + interfaces: + enum.SharedGasTankUiKey.Key: + type: GasTankBoundUserInterface + - type: UseDelay + delays: + gasTank: + length: 1.0 + - type: Jetpack + acceleration: 1.15 # Mono + weightlessModifier: 2.4 # Mono + moleUsage: 0.00085 - type: Sprite sprite: _Mono/Clothing/Back/Modsuits/rogue.rsi state: icon @@ -79,7 +91,9 @@ quickEquip: false slots: - Back - - SuitStorage + - type: Item + sprite: null + size: Huge - type: Storage # Extra space - Mono grid: - 0,0,7,3 From bfec68ace4e87a55181cd3d4b1e445d9e897af45 Mon Sep 17 00:00:00 2001 From: thoughtlessuser Date: Mon, 27 Jul 2026 17:02:28 -0500 Subject: [PATCH 3/4] big things are coming --- .../Entities/Clothing/Back/modsuit.yml | 72 +++++++++++++++++++ .../_Mono/Entities/Clothing/Back/modsuit.yml | 11 ++- .../_Mono/Entities/Clothing/Hands/modsuit.yml | 9 ++- 3 files changed, 83 insertions(+), 9 deletions(-) diff --git a/Resources/Prototypes/_Goobstation/Entities/Clothing/Back/modsuit.yml b/Resources/Prototypes/_Goobstation/Entities/Clothing/Back/modsuit.yml index 7f9d328fc8a..fcc205ce2a6 100644 --- a/Resources/Prototypes/_Goobstation/Entities/Clothing/Back/modsuit.yml +++ b/Resources/Prototypes/_Goobstation/Entities/Clothing/Back/modsuit.yml @@ -75,6 +75,78 @@ back: - state: equipped-BACKPACK-sealed +#Mono - used for modsuits with a jetpack +#NOTE: only works if you plan to have the cell be unremovable due to conflicts between RequiresPanel and GasTank components +- type: entity + abstract: true + parent: [ Clothing, ContentsExplosionResistanceBase ] + id: ClothingModsuitBasev2 + name: modsuit hardsuit unit + description: A special modular suit contol unit containing all necessary modular hardsuit parts. + components: + - type: Appearance + - type: Sprite + sprite: _Goobstation/Clothing/Back/Modsuits/standard.rsi + layers: + - state: control + - state: control-sealed + visible: false + shader: unshaded + map: [ "sealed" ] + - type: Item + size: Huge + - type: Clothing + quickEquip: false + slots: + - back + - type: Storage # satchel + grid: + - 0,0,1,3 + - 3,0,6,3 + - 8,0,9,3 + maxItemSize: Huge + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + toggleable-clothing: !type:Container + cell_slot: !type:ContainerSlot + - type: UserInterface + interfaces: + enum.StorageUiKey.Key: + type: StorageBoundUserInterface + enum.ToggleClothingUiKey.Key: + type: ToggleableClothingBoundUserInterface + - type: UseDelay + delay: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ToggleableClothing + requiredSlot: back + blockUnequipWhenAttached: true + replaceCurrentClothing: true + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + whitelist: + components: + - PowerCell + - type: PowerCellDraw + drawRate: 0.1 # Sealed draw rate + useRate: 0.5 # Draw rate for sealing + - type: PowerCellSlot + cellSlotId: cell_slot + fitsInCharger: false + - type: DoAfter + - type: SealableClothingControl + - type: SealableClothingRequiresPower + - type: SealableClothingVisuals + spriteLayer: sealed + clothingVisuals: + back: + - state: equipped-BACKPACK-sealed + - type: entity parent: ClothingModsuitBase id: ClothingModsuitStandard diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml index db446ea5ed5..740b20f22d4 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml @@ -57,7 +57,7 @@ - PowerCell - type: entity - parent: ClothingModsuitBase + parent: ClothingModsuitBasev2 id: ClothingModsuitRogue name: RX-01 hardsuit control unit description: Core control unit for the RX-01. The ultimate void suit for someone looking to excel at every boarding opportunity. Namely utilizes a built in mass scanner, void boots, and air jets. The right hand comes equipped with a grappling blade that can mount onto just about anything- Just don't miss! @@ -110,12 +110,9 @@ - type: Construction graph: Modsuit node: rogue - -- type: entity - parent: ClothingModsuitRogue - id: ClothingModsuitRoguePowerCell - suffix: Combat, Micro - components: + - type: Tag + tags: + - GasTank - type: ItemSlots slots: cell_slot: diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml index 8a66431ccf6..9a0f0cdcc28 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml @@ -39,8 +39,13 @@ description: Non-conductive mesh, pressure-sealed seams. Surprisingly legal. Proudly produced in Sector by Ullman Industries. One wrist has a small hook protruding from the bottom. categories: [HideSpawnMenu] components: - - type: ItemToggle - onUse: false + - type: Thieving + stripTimeReduction: 2.5 + stealthy: true + - type: InstantAction + itemIconStyle: BigItem + event: !type:ToggleActionEvent + disableOnUnequip: true - type: AmmoCounter - type: GrapplingGun ropeBreakPoint: 100000 # Mono From d00e7f031cd5005b25fbdb8019bb2660c9b152b8 Mon Sep 17 00:00:00 2001 From: thoughtlessuser Date: Mon, 27 Jul 2026 17:15:51 -0500 Subject: [PATCH 4/4] fixes --- Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml | 2 +- Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml b/Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml index f74726abfc9..26b3623e49c 100644 --- a/Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml +++ b/Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml @@ -88,7 +88,7 @@ - RadioJammer - MedkitCombatFilled - AccessBreaker - - ClothingModsuitRoguePowerCell + - ClothingModsuitRogue - ClothingBackpackDuffelSyndicateC4tBundle - ScramImplanter - AccessConfiguratorAntag diff --git a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml index 9a0f0cdcc28..90755bc776d 100644 --- a/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml +++ b/Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml @@ -45,7 +45,6 @@ - type: InstantAction itemIconStyle: BigItem event: !type:ToggleActionEvent - disableOnUnequip: true - type: AmmoCounter - type: GrapplingGun ropeBreakPoint: 100000 # Mono