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[BUG] check if canvas is disabled before initializing the module #36

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@shawly

Since FVTT 0.8.6 you can disable the canvas within the settings on the client side.
This produces some errors in the console since keybindings.js#L114 and L150 use canvas.app and canvas.controls properties which are undefined when the canvas is disabled.

Adding a check for game.settings.get("core", "noCanvas") which should be false before initialization of your code should prevent these errors.

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