Skip to content

Implement Difficulty Module #13

@Mkalbani

Description

@Mkalbani

Description

Create a difficulty module that defines and manages difficulty tiers affecting puzzle complexity and rewards.

Acceptance Criteria

  • A difficulty module exists under src/difficulty/mod.rs
  • Enum defines at least: Easy, Medium, Hard
  • Difficulty affects score multiplier and reward amount
  • Puzzles are tagged with a difficulty level at load time
  • Unit tests verify multiplier calculations per tier

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions