diff --git a/data/scenariotemplates/Breakout.xml b/data/scenariotemplates/Breakout.xml index 8fde02887..d35edd252 100644 --- a/data/scenariotemplates/Breakout.xml +++ b/data/scenariotemplates/Breakout.xml @@ -28,6 +28,8 @@ Break out and get 50% of the force clear of the map edge.]]> ENEMY false false + true + true Mountain diff --git a/data/scenariotemplates/Breakthrough.xml b/data/scenariotemplates/Breakthrough.xml index b9d6ee75e..7da57bcff 100644 --- a/data/scenariotemplates/Breakthrough.xml +++ b/data/scenariotemplates/Breakthrough.xml @@ -26,6 +26,8 @@ If the enemy resistance proves too strong, you have an alternative path to victo Be advised: the enemy will control the field when this is over. Move fast, strike hard, and don’t look back.]]> ENEMY + true + true Plains diff --git a/data/scenariotemplates/Deep Raid Defense.xml b/data/scenariotemplates/Deep Raid Defense.xml index ff20546a7..948ce484e 100644 --- a/data/scenariotemplates/Deep Raid Defense.xml +++ b/data/scenariotemplates/Deep Raid Defense.xml @@ -29,6 +29,7 @@ We will control the battlefield at the end of the engagement, ensuring access to PLAYER false false + true DropZone diff --git a/data/scenariotemplates/Enveloped.xml b/data/scenariotemplates/Enveloped.xml index d2d5435eb..aff0f8d34 100644 --- a/data/scenariotemplates/Enveloped.xml +++ b/data/scenariotemplates/Enveloped.xml @@ -28,6 +28,8 @@ Break the enemy's grip from both directions. The victor holds the field when the VICTOR false false + true + true Plains diff --git a/data/scenariotemplates/Escalation.xml b/data/scenariotemplates/Escalation.xml index e9d5cdcc2..fde5355a0 100644 --- a/data/scenariotemplates/Escalation.xml +++ b/data/scenariotemplates/Escalation.xml @@ -28,6 +28,8 @@ Break the enemy force as the fight escalates. The victor holds the field.]]>VICTOR false false + true + true Plains diff --git a/data/scenariotemplates/Frontline Breakthrough.xml b/data/scenariotemplates/Frontline Breakthrough.xml index 0df3d77bf..283f132e9 100644 --- a/data/scenariotemplates/Frontline Breakthrough.xml +++ b/data/scenariotemplates/Frontline Breakthrough.xml @@ -26,6 +26,8 @@ Expect heavy resistance, as the enemy will not yield ground easily. Their forces The enemy will control the battlefield once the engagement concludes, preventing any opportunity for salvage or recovery. This is a mission of mobility and force—break through, or break them. There is no room for hesitation.]]> ENEMY + true + true Plains diff --git a/data/scenariotemplates/Gauntlet Run.xml b/data/scenariotemplates/Gauntlet Run.xml index 2e3353f27..d5532c53a 100644 --- a/data/scenariotemplates/Gauntlet Run.xml +++ b/data/scenariotemplates/Gauntlet Run.xml @@ -28,6 +28,8 @@ Get 50% of the force to the far edge. Speed is survival.]]> ENEMY false false + true + true Mountain diff --git a/data/scenariotemplates/Heavy Recon Evasion.xml b/data/scenariotemplates/Heavy Recon Evasion.xml index a354b1dfb..d9793309d 100644 --- a/data/scenariotemplates/Heavy Recon Evasion.xml +++ b/data/scenariotemplates/Heavy Recon Evasion.xml @@ -30,6 +30,7 @@ The enemy will control the field at the end of the engagement, meaning there wil ENEMY false false + true Forest diff --git a/data/scenariotemplates/Hold Until Relief.xml b/data/scenariotemplates/Hold Until Relief.xml index 4ea539452..73eeb70f4 100644 --- a/data/scenariotemplates/Hold Until Relief.xml +++ b/data/scenariotemplates/Hold Until Relief.xml @@ -20,7 +20,7 @@ Hold Until Relief Hold against a superior force until your reinforcements arrive. - VICTOR false false + true + true Hills diff --git a/data/scenariotemplates/Intercept Engagement.xml b/data/scenariotemplates/Intercept Engagement.xml index 2acd31603..0b8a3796f 100644 --- a/data/scenariotemplates/Intercept Engagement.xml +++ b/data/scenariotemplates/Intercept Engagement.xml @@ -26,6 +26,8 @@ The enemy holds the advantage in numbers and positioning, but they are not unbea The enemy will control the battlefield at the end of the engagement, meaning no recovery of fallen assets will be possible. Time is against you—break out before they close the trap, or break them so thoroughly that they can no longer fight.]]> ENEMY + true + true Hills diff --git a/data/scenariotemplates/Isolated DropShip Defense.xml b/data/scenariotemplates/Isolated DropShip Defense.xml index f92e3c020..79fe71eaf 100644 --- a/data/scenariotemplates/Isolated DropShip Defense.xml +++ b/data/scenariotemplates/Isolated DropShip Defense.xml @@ -28,6 +28,8 @@ The enemy will control the field at the end of the engagement, meaning no salvag ENEMY false false + true + true DropZone diff --git a/data/scenariotemplates/Last Stand.xml b/data/scenariotemplates/Last Stand.xml index 21578870d..e9ba96c14 100644 --- a/data/scenariotemplates/Last Stand.xml +++ b/data/scenariotemplates/Last Stand.xml @@ -28,6 +28,8 @@ Preserve the bulk of your force and, if you can, break their assault before you ENEMY false false + true + true Hills diff --git a/data/scenariotemplates/Low-Atmosphere DropShip Escort.xml b/data/scenariotemplates/Low-Atmosphere DropShip Escort.xml index dc0c1f710..6885e1575 100644 --- a/data/scenariotemplates/Low-Atmosphere DropShip Escort.xml +++ b/data/scenariotemplates/Low-Atmosphere DropShip Escort.xml @@ -28,6 +28,7 @@ The victor will control the battlefield at the end of the engagement, ensuring w VICTOR false false + true false diff --git a/data/scenariotemplates/Low-Atmosphere Interception.xml b/data/scenariotemplates/Low-Atmosphere Interception.xml new file mode 100644 index 000000000..169be1e05 --- /dev/null +++ b/data/scenariotemplates/Low-Atmosphere Interception.xml @@ -0,0 +1,136 @@ + + + + Low-Atmosphere Interception + Destroy hostile air forces. + + ENEMY + true + true + + + false + 50 + 50 + 5 + LowAtmosphere + true + 1 + 2 + 5 + + + + Player + + -1 + false + -3 + 0 + true + true + true + true + false + + 6 + + 5 + 0 + 0 + 1.0 + Player + 0 + 1 + 4 + 0 + 50 + 5 + None + false + + + + OpFor + + -1 + false + -3 + 0 + true + false + true + false + false + + 5 + 0 + 2 + 1.0 + OpFor + 1 + 5 + 4 + 0 + 50 + 5 + OppositeEdge + Player + false + + INTERCEPTOR + + + + + + + + OpFor + + + + + ScenarioVictory + Fixed + 1 + + + + + ScenarioDefeat + Fixed + 1 + + + + Destroy or rout 33% of the following forces. +1 SVP if succeeded, -1 SVP if failed. + NONE + ForceWithdraw + 33 + true + None + + + diff --git a/data/scenariotemplates/Meeting Engagement.xml b/data/scenariotemplates/Meeting Engagement.xml index d56b5ee8c..7fd673535 100644 --- a/data/scenariotemplates/Meeting Engagement.xml +++ b/data/scenariotemplates/Meeting Engagement.xml @@ -28,6 +28,8 @@ Break the enemy force. The victor holds the field.]]> VICTOR false false + true + true Plains diff --git a/data/scenariotemplates/Recon Evasion.xml b/data/scenariotemplates/Recon Evasion.xml index 0097a1178..5a9eec9bd 100644 --- a/data/scenariotemplates/Recon Evasion.xml +++ b/data/scenariotemplates/Recon Evasion.xml @@ -30,6 +30,7 @@ The enemy will control the field at the end of the engagement, meaning there wil false false ENEMY + true Forest diff --git a/data/scenariotemplates/ScenarioManifest.xml b/data/scenariotemplates/ScenarioManifest.xml index ef29a3c43..032730e2f 100644 --- a/data/scenariotemplates/ScenarioManifest.xml +++ b/data/scenariotemplates/ScenarioManifest.xml @@ -282,5 +282,13 @@ 67 Mole Hunt.xml + + 68 + Low-Atmosphere Interception.xml + + + 69 + Space Interception.xml + diff --git a/data/scenariotemplates/Space Blockade Run.xml b/data/scenariotemplates/Space Blockade Run.xml index b4f974be7..075507d8c 100644 --- a/data/scenariotemplates/Space Blockade Run.xml +++ b/data/scenariotemplates/Space Blockade Run.xml @@ -28,6 +28,7 @@ The enemy will control the battlefield at the end of the engagement, meaning the ENEMY false false + true false diff --git a/data/scenariotemplates/Space Interception.xml b/data/scenariotemplates/Space Interception.xml new file mode 100644 index 000000000..f7a57be3b --- /dev/null +++ b/data/scenariotemplates/Space Interception.xml @@ -0,0 +1,140 @@ + + + + Space Interception + Destroy hostile air forces. + + ENEMY + false + false + true + true + + + false + 50 + 50 + 5 + Space + true + 1 + 2 + 5 + + + + Player + + -1 + false + 9 + 0 + true + true + true + true + false + + 6 + + 5 + 0 + 0 + 1.0 + Player + 0 + 1 + 4 + 0 + + 50 + 5 + None + false + + + + OpFor + + -1 + false + -3 + 0 + true + false + true + false + false + + 5 + 0 + 2 + 1.0 + OpFor + 1 + 5 + 4 + 0 + + 50 + 5 + OppositeEdge + Player + false + + INTERCEPTOR + + + + + + + + OpFor + + + + + ScenarioVictory + Fixed + 1 + + + + + ScenarioDefeat + Fixed + 1 + + + + Destroy or rout 33% of the following forces. +1 SVP if succeeded, -1 SVP if failed. + NONE + ForceWithdraw + 33 + true + None + + + diff --git a/data/scenariotemplates/Tactical Withdrawal.xml b/data/scenariotemplates/Tactical Withdrawal.xml index bf490e06a..3734a0e9e 100644 --- a/data/scenariotemplates/Tactical Withdrawal.xml +++ b/data/scenariotemplates/Tactical Withdrawal.xml @@ -28,6 +28,8 @@ The enemy will control the battlefield at the end of the engagement, meaning the ENEMY false false + true + true Forest