diff --git a/data/images/recordsheets/templates_iso/naval_dualturret_standard.svg b/data/images/recordsheets/templates_iso/naval_dualturret_standard.svg
index d61ed75d3..3bfc80742 100644
--- a/data/images/recordsheets/templates_iso/naval_dualturret_standard.svg
+++ b/data/images/recordsheets/templates_iso/naval_dualturret_standard.svg
@@ -3846,6 +3846,9 @@
text-anchor="middle"
style="font-style:normal;font-weight:bold;font-size:5.7px;font-family:Eurostile"
id="text322">2D6 RollFRONTREARSIDES
+ id="tspan322">SIDE§
for more information).
+ id="text382">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -875,7 +875,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -931,7 +931,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/naval_noturret_standard.svg b/data/images/recordsheets/templates_iso/naval_noturret_standard.svg
index 79c549679..2fc1dbaae 100644
--- a/data/images/recordsheets/templates_iso/naval_noturret_standard.svg
+++ b/data/images/recordsheets/templates_iso/naval_noturret_standard.svg
@@ -876,7 +876,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -896,7 +896,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -952,7 +952,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/naval_noturret_superheavy.svg b/data/images/recordsheets/templates_iso/naval_noturret_superheavy.svg
index 071de6a11..a93f2558a 100644
--- a/data/images/recordsheets/templates_iso/naval_noturret_superheavy.svg
+++ b/data/images/recordsheets/templates_iso/naval_noturret_superheavy.svg
@@ -853,7 +853,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -873,7 +873,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -929,7 +929,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/naval_turret_standard.svg b/data/images/recordsheets/templates_iso/naval_turret_standard.svg
index 7d4cd553f..e597894d0 100644
--- a/data/images/recordsheets/templates_iso/naval_turret_standard.svg
+++ b/data/images/recordsheets/templates_iso/naval_turret_standard.svg
@@ -878,7 +878,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -898,7 +898,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -954,7 +954,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/naval_turret_superheavy.svg b/data/images/recordsheets/templates_iso/naval_turret_superheavy.svg
index 89058831a..8cea44281 100644
--- a/data/images/recordsheets/templates_iso/naval_turret_superheavy.svg
+++ b/data/images/recordsheets/templates_iso/naval_turret_superheavy.svg
@@ -852,7 +852,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -872,7 +872,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -928,7 +928,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_dualturret_standard.svg b/data/images/recordsheets/templates_iso/submarine_dualturret_standard.svg
index 2b2eda9c0..b6f45ff6a 100644
--- a/data/images/recordsheets/templates_iso/submarine_dualturret_standard.svg
+++ b/data/images/recordsheets/templates_iso/submarine_dualturret_standard.svg
@@ -901,7 +901,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -921,7 +921,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -977,7 +977,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_dualturret_superheavy.svg b/data/images/recordsheets/templates_iso/submarine_dualturret_superheavy.svg
index 2975b466c..d939def54 100644
--- a/data/images/recordsheets/templates_iso/submarine_dualturret_superheavy.svg
+++ b/data/images/recordsheets/templates_iso/submarine_dualturret_superheavy.svg
@@ -893,7 +893,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -913,7 +913,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -969,7 +969,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_noturret_standard.svg b/data/images/recordsheets/templates_iso/submarine_noturret_standard.svg
index 32cfa5b62..9488f4ede 100644
--- a/data/images/recordsheets/templates_iso/submarine_noturret_standard.svg
+++ b/data/images/recordsheets/templates_iso/submarine_noturret_standard.svg
@@ -914,7 +914,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -934,7 +934,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -990,7 +990,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_noturret_superheavy.svg b/data/images/recordsheets/templates_iso/submarine_noturret_superheavy.svg
index ef9aacedd..1848ac336 100644
--- a/data/images/recordsheets/templates_iso/submarine_noturret_superheavy.svg
+++ b/data/images/recordsheets/templates_iso/submarine_noturret_superheavy.svg
@@ -891,7 +891,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -911,7 +911,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -967,7 +967,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_turret_standard.svg b/data/images/recordsheets/templates_iso/submarine_turret_standard.svg
index 7bfac8ffe..0df64fa64 100644
--- a/data/images/recordsheets/templates_iso/submarine_turret_standard.svg
+++ b/data/images/recordsheets/templates_iso/submarine_turret_standard.svg
@@ -916,7 +916,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -936,7 +936,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -992,7 +992,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/submarine_turret_superheavy.svg b/data/images/recordsheets/templates_iso/submarine_turret_superheavy.svg
index ac5716a3d..362c92ae6 100644
--- a/data/images/recordsheets/templates_iso/submarine_turret_superheavy.svg
+++ b/data/images/recordsheets/templates_iso/submarine_turret_superheavy.svg
@@ -890,7 +890,7 @@
ATTACK DIRECTION
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -910,7 +910,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -966,7 +966,7 @@
LOCATION HIT
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_iso/tables_tank.svg b/data/images/recordsheets/templates_iso/tables_tank.svg
index c288cb402..0ab4667f8 100644
--- a/data/images/recordsheets/templates_iso/tables_tank.svg
+++ b/data/images/recordsheets/templates_iso/tables_tank.svg
@@ -142,6 +142,9 @@
text-anchor="middle"
style="font-style:normal;font-weight:bold;font-size:5.7px;font-family:Eurostile"
id="text6">2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE§
for more information).
+ id="text61">for more information). Apply damage at the end of the phase in which the damage takes effect.
GROUND COMBAT VEHICLE CRITICALS TABLE
+ id="text109">GROUND COMBAT VEHICLE CRITICAL HITS TABLE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE§
* A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or
+ id="text51">* A result of 2 or 12 may inflict a critical hit on the vehicle. For each result of 2 or 12, apply damage normally to the armor in that section.
12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls
+ id="text52">The attacking player then automatically rolls once on the Ground Combat Vehicle Critical Hits
+ Table below (see Combat, p. 192, in
once on the Ground Combat Vehicle Critical Hits Table below (see Combat, p. 192, in
- Total Warfare
for more information).
+ id="text61">for more information). Apply damage at the end of the phase in which the damage takes effect.
GROUND COMBAT VEHICLE CRITICALS TABLE
+ id="text109">GROUND COMBAT VEHICLE CRITICAL HITS TABLE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE
2D6 RollFRONT
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -883,7 +883,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -939,7 +939,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/naval_dualturret_superheavy.svg b/data/images/recordsheets/templates_us/naval_dualturret_superheavy.svg
index 67b994fc0..aa2a5a30f 100644
--- a/data/images/recordsheets/templates_us/naval_dualturret_superheavy.svg
+++ b/data/images/recordsheets/templates_us/naval_dualturret_superheavy.svg
@@ -855,7 +855,7 @@
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -875,7 +875,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -931,7 +931,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/naval_noturret_standard.svg b/data/images/recordsheets/templates_us/naval_noturret_standard.svg
index 7a7001b6d..6200be806 100644
--- a/data/images/recordsheets/templates_us/naval_noturret_standard.svg
+++ b/data/images/recordsheets/templates_us/naval_noturret_standard.svg
@@ -854,7 +854,7 @@
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -874,7 +874,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -930,7 +930,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/naval_noturret_superheavy.svg b/data/images/recordsheets/templates_us/naval_noturret_superheavy.svg
index 42001566c..0db2f4ce0 100644
--- a/data/images/recordsheets/templates_us/naval_noturret_superheavy.svg
+++ b/data/images/recordsheets/templates_us/naval_noturret_superheavy.svg
@@ -853,7 +853,7 @@
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -873,7 +873,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -929,7 +929,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/naval_turret_standard.svg b/data/images/recordsheets/templates_us/naval_turret_standard.svg
index 6f7c02c1c..9723f5eaf 100644
--- a/data/images/recordsheets/templates_us/naval_turret_standard.svg
+++ b/data/images/recordsheets/templates_us/naval_turret_standard.svg
@@ -878,7 +878,7 @@
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -898,7 +898,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -954,7 +954,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/naval_turret_superheavy.svg b/data/images/recordsheets/templates_us/naval_turret_superheavy.svg
index 542af1db8..1fcdfa488 100644
--- a/data/images/recordsheets/templates_us/naval_turret_superheavy.svg
+++ b/data/images/recordsheets/templates_us/naval_turret_superheavy.svg
@@ -852,7 +852,7 @@
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -872,7 +872,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -928,7 +928,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/submarine_dualturret_standard.svg b/data/images/recordsheets/templates_us/submarine_dualturret_standard.svg
index 601deb452..051c823dd 100644
--- a/data/images/recordsheets/templates_us/submarine_dualturret_standard.svg
+++ b/data/images/recordsheets/templates_us/submarine_dualturret_standard.svg
@@ -4082,6 +4082,9 @@
text-anchor="middle"
style="font-style:normal;font-weight:bold;font-size:5.7px;font-family:Eurostile"
id="text349">2D6 RollFRONTREARSIDES
+ id="tspan349">SIDE§
for more information).
+ id="text409">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan349">SIDE§
for more information).
+ id="text409">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan349">SIDE§
for more information).
+ id="text409">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan349">SIDE§
for more information).
+ id="text409">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan349">SIDE§
for more information).
+ id="text409">for more information). Apply damage at the end of the phase in which the damage takes effect.
2D6 RollFRONT
- FRONTREARSIDES
+ 2D6 RollFRONTREARSIDE§
2*3456789101112*
Front (critical)Rear (critical)Side (critical)Front†Rear†Side†Front†Rear†Side†Right Side†Left Side†Front†FrontRearSideFrontRearSideFrontRearSide (critical)*Left Side†Right Side†Rear†TurretTurretTurretTurretTurretTurretTurret (critical)Turret (critical)Turret (critical)
@@ -910,7 +910,7 @@
on the Motive System Damage Table at right (see Combat, p. 192, in
Total Warfare
- for more information).
+ for more information). Apply damage at the end of the phase in which the damage takes effect.
§ Side hits strike the side as indicated by the attack direction. For example, if an attack
hits the right side, all Side results strike the right side armor. If the vehicle has no
turret, a turret hit strikes the armor on the side attacked.
@@ -966,7 +966,7 @@
- FRONTSIDEREARTURRET
+ 2D6 RollFRONTSIDEREARTURRET
2-56789101112
No Critical HitNo Critical HitNo Critical HitNo Critical HitDriver HitCargo/Infantry HitWeapon MalfunctionStabilizerWeapon MalfunctionWeapon MalfunctionCargo/Infantry HitTurret JamStabilizerCrew StunnedStabilizerWeapon MalfunctionSensorsStabilizerWeapon DestroyedTurret LocksCommander HitWeapon DestroyedEngine HitWeapon DestroyedWeapon DestroyedEngine HitAmmunition**Ammunition**Crew KilledFuel Tank*Fuel Tank*Turret Blown Off
diff --git a/data/images/recordsheets/templates_us/tables_tank.svg b/data/images/recordsheets/templates_us/tables_tank.svg
index 8a0637b3a..81bb39d7f 100644
--- a/data/images/recordsheets/templates_us/tables_tank.svg
+++ b/data/images/recordsheets/templates_us/tables_tank.svg
@@ -142,6 +142,9 @@
text-anchor="middle"
style="font-style:normal;font-weight:bold;font-size:5.7px;font-family:Eurostile"
id="text6">2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE§
for more information).
+ id="text61">for more information). Apply damage at the end of the phase in which the damage takes effect.
GROUND COMBAT VEHICLE CRITICALS TABLE
+ id="text109">GROUND COMBAT VEHICLE CRITICAL HITS TABLE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE§
* A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or
+ id="text51">* A result of 2 or 12 may inflict a critical hit on the vehicle. For each result of 2 or 12, apply damage normally to the armor in that section.
12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls
+ id="text52">The attacking player then automatically rolls once on the Ground Combat Vehicle Critical Hits
+ Table below (see Combat, p. 192, in
once on the Ground Combat Vehicle Critical Hits Table below (see Combat, p. 192, in
- Total Warfare
for more information).
+ id="text61">for more information). Apply damage at the end of the phase in which the damage takes effect.
GROUND COMBAT VEHICLE CRITICALS TABLE
+ id="text109">GROUND COMBAT VEHICLE CRITICAL HITS TABLE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE
2D6 RollFRONT2D6 RollFRONTREARSIDES
+ id="tspan6">SIDE
2D6 RollFRONT