Whenever I get into the game, I manually /ll, then /ll mode Spawnable. I usually facepalm that I've forgotten after some related event when I'm wondering why I didn't see a spawnable spot. So this request is to save the player setting when changed, (enabled status and mode), and refresh the last recorded setting when the player comes back into game.
I've never looked at the source for this plugin but I'd be happy to fork and see if I can make the changes myself for PR.
I believe the change would need to check the player permissions prior to resetting. Example scenario: Player has permissions, makes a change, then loses permissions. Logout/in, and EL is enabled again. When this new refresh code is executed on player join, if the user does not have permissions to use EL, I believe the previous setting should be cleared. This would also stop someone without permissions from quitting, changing the config file, then coming back in to get functionality.
Thanks!
Whenever I get into the game, I manually
/ll, then/ll mode Spawnable. I usually facepalm that I've forgotten after some related event when I'm wondering why I didn't see a spawnable spot. So this request is to save the player setting when changed, (enabled status and mode), and refresh the last recorded setting when the player comes back into game.I've never looked at the source for this plugin but I'd be happy to fork and see if I can make the changes myself for PR.
I believe the change would need to check the player permissions prior to resetting. Example scenario: Player has permissions, makes a change, then loses permissions. Logout/in, and EL is enabled again. When this new refresh code is executed on player join, if the user does not have permissions to use EL, I believe the previous setting should be cleared. This would also stop someone without permissions from quitting, changing the config file, then coming back in to get functionality.
Thanks!