Hey,
Im working on a project to create some WildStar fan animations, and so far this program has been of immense help!
However, in order to reconstruct scenes from the game it would be great to be able to extract some of the structures aswell. As I understand from browsing the WS archive (with the Wildstar Studio app) the normal 3D assets are originally stored in a .m3 format while most of the structures and dungeons are stored in a .i3 format instead, which is supposedly pretty simmilar. Buut.. my knowledge in how to handle these sorta files, less alone get them out of archive is veery limited..
Do you think you would be able to add the extraction of .i3 files to the NexusVault? Either raw or (prefferbly) converted to a more easily handled format? Any help would be great rly.
Hey,
Im working on a project to create some WildStar fan animations, and so far this program has been of immense help!
However, in order to reconstruct scenes from the game it would be great to be able to extract some of the structures aswell. As I understand from browsing the WS archive (with the Wildstar Studio app) the normal 3D assets are originally stored in a .m3 format while most of the structures and dungeons are stored in a .i3 format instead, which is supposedly pretty simmilar. Buut.. my knowledge in how to handle these sorta files, less alone get them out of archive is veery limited..
Do you think you would be able to add the extraction of .i3 files to the NexusVault? Either raw or (prefferbly) converted to a more easily handled format? Any help would be great rly.