Godots initialises Godot's audio engine despite not using it. This is the most minor of "issues", but it would theoretically be more optimal to have it not initialise the audio engine at all, fixing this situation. On KDE, this results in a (very mildly) annoying speaker icon appearing on the window's taskbar button to allow for muting. It also appears in OS audio mixers, etc.
This would normally be fine if the program actually used audio, but this does not., so it tickles the wrong part of my brain.
See this screenshot:

The "fix" is hyper simple and I have it in a branch ready for a PR if wanted. But since it's so minor, and literally one change in the project settings, I didn't want to jump in with the PR without confirming it's a change you would want to make first.
Godots initialises Godot's audio engine despite not using it. This is the most minor of "issues", but it would theoretically be more optimal to have it not initialise the audio engine at all, fixing this situation. On KDE, this results in a (very mildly) annoying speaker icon appearing on the window's taskbar button to allow for muting. It also appears in OS audio mixers, etc.
This would normally be fine if the program actually used audio, but this does not., so it tickles the wrong part of my brain.
See this screenshot:

The "fix" is hyper simple and I have it in a branch ready for a PR if wanted. But since it's so minor, and literally one change in the project settings, I didn't want to jump in with the PR without confirming it's a change you would want to make first.