I don't have the actual device with me so I'm trying to run a very simple scene in the simulator. It's added to a project that runs perfectly fine on the AVP.
During model init xcode breaks on the following line for some reason. Is there anything I need to set up differently in Unity or xcode? In editor things just work. Also iphone build (on device) works.
Using the latest VisionOS, simulator, xcode and Unity 6.0.40f1

[UPDATE]
Seems to be only the case when whisper manager Use Gpu is set to true. If I uncheck I can continue after the break. When Use Gpu is checked it keeps breaking on the same line.
I don't have the actual device with me so I'm trying to run a very simple scene in the simulator. It's added to a project that runs perfectly fine on the AVP.
During model init xcode breaks on the following line for some reason. Is there anything I need to set up differently in Unity or xcode? In editor things just work. Also iphone build (on device) works.
Using the latest VisionOS, simulator, xcode and Unity 6.0.40f1
[UPDATE]
Seems to be only the case when whisper manager Use Gpu is set to true. If I uncheck I can continue after the break. When Use Gpu is checked it keeps breaking on the same line.