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updating map castle of trouble#271

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farooqkz wants to merge 11 commits into
MT-CTF:masterfrom
farooqkz:trouble
Closed

updating map castle of trouble#271
farooqkz wants to merge 11 commits into
MT-CTF:masterfrom
farooqkz:trouble

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@farooqkz

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I've updated "Castle of Trouble" in the hope to have it back.

  • There are prebuilt bases of obsidian for both teams.
  • The journey between bases must be longer and harder now

@LuismiInTheZone

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I can't walk out of the base, it says that I can pass the barrier before starting... Also... what did you changed? Because it seems like it's almost the same... You added two walls and bases and... something more?

@farooqkz

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I can't walk out of the base, it says that I can pass the barrier before starting... Also... what did you changed? Because it seems like it's almost the same... You added two walls and bases and... something more?

I will look into the issue you've mentioned later. For now those two changes are the only changes and I hope that they are enough to make capturing hard enough :)

@MoreKat MoreKat added Enhancement New feature or request New map New map submission Review required 🔍 labels Dec 22, 2022
@farooqkz

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@MoreKat I suggest you remove the "New map" label as its enhancement for an old map.

@farooqkz

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I need help solving the issue @LuismiInTheZone mentioned. I've set the team zones but still having the same problem.

@MoreKat MoreKat removed the New map New map submission label Dec 24, 2022
@farooqkz

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@HobbitPower help needed

@farooqkz

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Problems solved. Ready for review

@LuismiInTheZone

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Exactly the same problem like the other map, Plain 3, I can't stand on some of the nearest blocks next to the barrier, also, what did you changed this time?

@farooqkz

farooqkz commented Dec 30, 2022

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Exactly the same problem like the other map, Plain 3, I can't stand on some of the nearest blocks next to the barrier, also, what did you changed this time?

Solved

Edit: I've just changed team zones.

@LuismiInTheZone

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I can cross some barriers a bit before starting the mach, check again the map and make sure to put the exact location of each thing at the barrier.

@farooqkz

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I can cross some barriers a bit before starting the mach, check again the map and make sure to put the exact location of each thing at the barrier.

I've made the team zones overlap a bit. Isn't it fine?

@farooqkz

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@HobbitPower Ready for review

@LuismiInTheZone

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@HobbitPower Ready for review

I don't see any changes since last update here at github

@farooqkz

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@HobbitPower Ready for review

I don't see any changes since last update here at github

Should there be?

@LuismiInTheZone

LuismiInTheZone commented Feb 16, 2023

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@HobbitPower Ready for review

I don't see any changes since last update here at github

Should there be?

If there's an error... We need the files to be correct without errors, so you need to upload some new version without them

@farooqkz

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@HobbitPower Ready for review

I don't see any changes since last update here at github

Should there be?

If there's an error... We need the files to be correct without errors, so you need to upload some new version without them

There is no error and everything fine from my point of view.

@LuismiInTheZone

LuismiInTheZone commented Feb 18, 2023

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I can cross some barriers a bit before starting the mach, check again the map and make sure to put the exact location of each thing at the barrier.

@farooqkz I tested the map, and this is wrong, also the map is very small, the map is almost the same

@farooqkz

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Oh that. Is that really a problem?

@LuismiInTheZone

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Oh that. Is that really a problem?

It's the red barrier, so yes

@farooqkz

farooqkz commented Apr 4, 2023

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The problem mentioned by Luis should've been solved now. Waiting for review from Sir @HobbitPower :)

@LuismiInTheZone

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I don't know what to say... I think the map keeps being very short...

@farooqkz

farooqkz commented Apr 9, 2023

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Bases made of obsidian will really reduce attempts.

@LuismiInTheZone

LuismiInTheZone commented May 7, 2023

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I want to say something about the addition of the obsidian base: the obsidian basses might prevent the matches from ending too fast, but the appearance of the obsidian basses looks a bit odd, especially within the setting of the castle. No offense or anything, but the obsidian base looks a bit unnatural and ugly, and it doesn't seem to fit. Maybe it would look better if details are added. Basses don't have to look good, but now its part of the map, which is different. The current build reminds me a bit of these: image

Never thought it this way and yes, you are right. What do you recommend?

I don't know about your opinion... I still feel that's going to change nothing, too short

@farooqkz

farooqkz commented May 7, 2023

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I want to say something about the addition of the obsidian base: the obsidian basses might prevent the matches from ending too fast, but the appearance of the obsidian basses looks a bit odd, especially within the setting of the castle. No offense or anything, but the obsidian base looks a bit unnatural and ugly, and it doesn't seem to fit. Maybe it would look better if details are added. Basses don't have to look good, but now its part of the map, which is different. The current build reminds me a bit of these: image

Never thought it this way and yes, you are right. What do you recommend?

I don't know about your opinion... I still feel that's going to change nothing, too short

I don't have much of an opinion but I think it's worth giving a try.

@a-blob

a-blob commented May 9, 2023

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What about unbreakable castle blocks then?

Hmm, not sure; that would be your decision.

@farooqkz

farooqkz commented Jun 2, 2023

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Guys, I've made an update :)

@olliy1or

olliy1or commented Jun 3, 2023

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team zones doesn't seem to be correct, and there are no team chests

@farooqkz

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team zones doesn't seem to be correct, and there are no team chests

fixed

@farooqkz

farooqkz commented Jul 4, 2023

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@olliy1or @HobbitPower any other change needed?

@LuismiInTheZone

LuismiInTheZone commented Jul 6, 2023

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Gonna say it again: Map keeps been very small, I don't think bases is gonna change much

@farooqkz

farooqkz commented Jul 6, 2023

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Gonna say it again: Map keeps been very small, I don't think bases is gonna change much

I think we better try it at least

@HobbitPower

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@olliy1or @HobbitPower any other change needed?

For me, the main problem is still the size of the map and indestructible bases are not an ideal solution in my opinion. Could lead to base camping and spawn-killing at the same time. So I don't really see the PR as an improvement to the map. However, I'm open to consult about this with my fellow map managers.

For now: you should add ores if you want to enable it for classic. I found 4 mese while testing, so you could add some iron ores for example.

@farooqkz

farooqkz commented Jul 7, 2023

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@olliy1or @HobbitPower any other change needed?

For me, the main problem is still the size of the map and indestructible bases are not an ideal solution in my opinion. Could lead to base camping and spawn-killing at the same time. So I don't really see the PR as an improvement to the map. However, I'm open to consult about this with my fellow map managers.

For now: you should add ores if you want to enable it for classic. I found 4 mese while testing, so you could add some iron ores for example.

I am open to suggestions to improve the map

@HobbitPower

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I am open to suggestions to improve the map

You could enlarge the map for example. Or maybe you can think of something else, but so far I don't see a good reason for a merge.

@farooqkz

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I am open to suggestions to improve the map

You could enlarge the map for example. Or maybe you can think of something else, but so far I don't see a good reason for a merge.

Can you ask more map makers on Discord on how to improve the map? I am also thinking to making a maze with indestructible or hardly destructible blocks so that the journey between bases will take longer.

@HobbitPower

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I am open to suggestions to improve the map

You could enlarge the map for example. Or maybe you can think of something else, but so far I don't see a good reason for a merge.

Can you ask more map makers on Discord on how to improve the map? I am also thinking to making a maze with indestructible or hardly destructible blocks so that the journey between bases will take longer.

I thought you have at least one Discord account yourself ;) Or request a review here if necessary.

@src4026

src4026 commented Aug 7, 2023

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I had a look at the map, and would like to cover various aspects of it below:

  • Architecture: Nice work
  • Playability: The map is small and can easily be captured with enough outmanoeuvring players. If you are planning to make a maze or some other way of increasing the difficulty, you will still probably have to enlarge it. I am open to seeing other ideas too. I will also try to think of some in the meanwhile.
  • Blocks: I am not comfortable knowing that everything is indestructible, including the base, it seems way too safe and dangerous, including the leaves of the trees and the tree itself. There could be certain cases of deaths by the ones in the map somehow.
    Not my final thoughts on this, I shall come back to this later 👍

Edit: Most of the things I mentioned above have already been mentioned by the others, but I still have written about them for my reference.

@farooqkz

farooqkz commented Aug 8, 2023

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I thank everyone for their feedback, in here and on Discord.

@olliy1or

olliy1or commented May 8, 2024

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I thank everyone for their feedback, in here and on Discord.

i assume you'll be working on this map further, so i'll adjust the labels appropriately. let me know if i got this wrong

@HobbitPower

HobbitPower commented Jul 6, 2024

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@farooqkz #307 (comment) I think that also applies to the map as well? If so, I would close the PR for the time being, because of the inactivity (which is likely to continue).

@farooqkz

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@farooqkz #307 (comment) I think that also applies to the map as well? If so, I would close the PR for the time being, because of the inactivity (which is likely to continue).

Agreed.

@HobbitPower

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I close this due to inactivity and no prospect of change in the near future. If there is interest in working on the PR again, it can be re-opened.

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7 participants