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Copy pathCastiaProgramTester.java
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1085 lines (1024 loc) · 55.3 KB
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/**
* Program based on bringing out how much exp and money you can get based on your level for all jobs
*
* @author Lily Phu
* @version October 26th, 2017
*/
import java.util.Scanner;
import java.math.*;
public class CastiaProgramTester
{
public static void main(String [] args)
{
//Variables
int Level, Target, Eff;
double EXP, TotalMoney, Time;
boolean Keeprunning = true;
boolean IsJob = false;
String Job = "";
char Continue = 'a';
Scanner scan = new Scanner(System.in);
//User Input
System.out.println("Type 'Q' to quit");
while(Keeprunning)
{
System.out.println("For the options, type \"Help\"");
System.out.print("Please enter a command or job name: ");
Job = scan.next();
while(Job.equalsIgnoreCase("Lumberjack"))
{
IsJob = true;
System.out.print("Do you want to pick Lumberjack? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.print("Enter the efficiency of your axe: ");
Eff = scan.nextInt();
CastiaProgram Lumberjack = new CastiaProgram(Level, Target, EXP, Eff);
Lumberjack.calcLumberjackExp();
Lumberjack.calcLumberjackLevelup();
int Wood = Lumberjack.getWood();
TotalMoney = Lumberjack.getMoney();
Lumberjack.calcLumberjackTime();
Time = Lumberjack.getTime();
System.out.println();
System.out.println("To get to level " + Target + ", you need to break " + Wood + " wood.");
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println("According to your axe, this will take approximately " + Time + " seconds of continuous woodcutting");
System.out.println("This does not account for the MMO skill");
System.out.println();
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
System.out.println();
}
}
while(Job.equalsIgnoreCase("Miner"))
{
IsJob = true;
System.out.print("Do you want to pick Miner? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.print("Enter the efficiency of your pickaxe: ");
Eff = scan.nextInt();
CastiaProgram Miner = new CastiaProgram(Level, Target, EXP, Eff);
Miner.calcMinerExp();
Miner.calcMinerLevelup();
int Stone = Miner.getStone();
TotalMoney = Miner.getMoney();
Miner.calcMinerTime();
Time = Miner.getTime();
System.out.println();
System.out.println("To get to level " + Target + ", you need to break " + Stone + " stone.");
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println("According to your pickaxe, this will take approximately " + Time + " seconds of continuous mining");
System.out.println("This does not account for mining ores but only stone");
System.out.println();
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
System.out.println();
}
}
while(Job.equalsIgnoreCase("Builder"))
{
IsJob = true;
System.out.print("Do you want to pick Builder? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.println("Do you want to reach a target level or see how far you can make it with your materials you have?");
System.out.print("Type 1 for target and 2 for materials: ");
int Choice = scan.nextInt();
if(Choice == 1)
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which material you are focusing on");
System.out.print("Stone, Wood, or Glass: ");
String Block = scan.next();
CastiaProgram Builder = new CastiaProgram(Level, Target, EXP, Block);
Builder.calcBuilderExp();
Builder.calcBuilderLevelup();
int Build = Builder.getBuild();
TotalMoney = Builder.getMoney();
System.out.println();
if(Block.equalsIgnoreCase("Stone"))
{
System.out.println("To get to level " + Target + ", you need to build " + Build + " stone.");
}
if(Block.equalsIgnoreCase("Wood"))
{
System.out.println("To get to level " + Target + ", you need to build " + Build + " wooden planks.");
}
if(Block.equalsIgnoreCase("Glass"))
{
System.out.println("To get to level " + Target + ", you need to build " + Build + " glass.");
}
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println();
}
else if(Choice == 2)
{
int stone = 0;
int wood = 0;
int glass = 0;
boolean list = true;
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Q to stop adding to the list");
System.out.println("Options: Stone, Wood, Glass");
System.out.println("Do not include spaces");
System.out.println("Type \"help\" to view this list again");
System.out.println("Type \"list\" to view how much you have right now");
System.out.println("The list is additive");
while(list)
{
System.out.println("What would you like to add?");
String Ore = scan.next();
if (Ore.equalsIgnoreCase("Help"))
{
System.out.println("Options: Stone, Wood, Glass");
}
else if (Ore.equalsIgnoreCase("Stone"))
{
System.out.println("How many do you want to add? ");
stone += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("Wood"))
{
System.out.println("How many do you want to add? ");
wood += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("Glass"))
{
System.out.println("How many do you want to add? ");
glass += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("Q"))
{
list = false;
}
else if (Ore.equalsIgnoreCase("List"))
{
System.out.println("You have " + stone + " stone");
System.out.println("You have " + wood + " wooden planks");
System.out.println("You have " + glass + " glass blocks");
}
else
{
System.out.println("That is not a valid option");
}
System.out.println();
}
CastiaProgram Stone = new CastiaProgram(Level, EXP, stone, "Stone");
Stone.calcBuilderExp();
Stone.calcBuilder2Levelup();
Level = Stone.getLevel();
EXP = Stone.getEXP();
CastiaProgram Wood = new CastiaProgram(Level, EXP, wood, "Wood");
Wood.calcBuilderExp();
Wood.calcBuilder2Levelup();
Level = Wood.getLevel();
EXP = Wood.getEXP();
CastiaProgram Glass = new CastiaProgram(Level, EXP, glass, "Glass");
Glass.calcBuilderExp();
Glass.calcBuilder2Levelup();
Level = Glass.getLevel();
EXP = Glass.getEXP();
System.out.println();
System.out.println("Job Stats:");
System.out.println("Level: " + Level);
System.out.println("EXP: " + EXP + " / " + (100 * Math.pow(1.15, Level - 1)));
}
else
{
System.out.println("That's not an appropriate choice");
}
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
}
System.out.println();
}
while(Job.equalsIgnoreCase("Digger"))
{
IsJob = true;
System.out.print("Do you want to pick Digger? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.print("Enter the efficiency of your shovel: ");
Eff = scan.nextInt();
CastiaProgram Digger = new CastiaProgram(Level, Target, EXP, Eff);
Digger.calcDiggerExp();
Digger.calcDiggerLevelup();
int Blocks = Digger.getBlocks();
TotalMoney = Digger.getMoney();
Digger.calcDiggerTime();
Time = Digger.getTime();
System.out.println();
System.out.println("To get to level " + Target + ", you need to break " + Blocks + " blocks.");
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println("According to your axe, this will take approximately " + Time + " seconds of continuous digging");
System.out.println("This is assuming you break blocks at hardness 0.5");
System.out.println("Examples include Dirt and Sand");
System.out.println();
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
System.out.println();
}
}
while(Job.equalsIgnoreCase("Farmer"))
{
IsJob = true;
System.out.print("Do you want to pick Farmer? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which crop you are focusing on");
System.out.print("Wheat, Potato, Carrot, or Cane: ");
String Crop = scan.next();
CastiaProgram Farmer = new CastiaProgram(Level, Target, EXP, Crop);
Farmer.calcFarmerExp();
Farmer.calcFarmerLevelup();
int Crops = Farmer.getCrops();
TotalMoney = Farmer.getMoney();
Farmer.calcFarmerTime();
Time = Farmer.getTime();
System.out.println();
System.out.println("To get to level " + Target + ", you need to harvest " + Crops + " crops.");
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println("This will take approximately " + Time + " seconds of continuous farming");
System.out.println("This assumes you harvest 10 per second");
System.out.println();
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
System.out.println();
}
}
while(Job.equalsIgnoreCase("Hunter"))
{
IsJob = true;
System.out.print("Do you want to pick Hunter? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which mob you are focusing on");
System.out.print("Boss, Regular, Pigmen: ");
String Choice = scan.next();
CastiaProgram Hunter = new CastiaProgram(Level, Target, EXP, Choice);
Hunter.calcHunterExp();
Hunter.calcHunterLevelup();
int Kills = Hunter.getKills();
TotalMoney = Hunter.getMoney();
System.out.println();
System.out.println("To get to level " + Target + ", you need to kill " + Kills + " mobs.");
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
if (Choice.equalsIgnoreCase("Boss"))
{
System.out.println("You need " + (Kills * 4) + " end crystals to spawn that many ender dragons");
System.out.println("You need " + (Kills * 3) + " wither skeleton heads to spawn that many withers");
}
System.out.println("Time is independent since we cannot calculate how much you kill per second due to spawn rates");
System.out.println();
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
System.out.println();
}
}
while(Job.equalsIgnoreCase("Blacksmith"))
{
IsJob = true;
System.out.print("Do you want to pick Blacksmith? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.println("Do you want to reach a target level or see how far you can make it with your materials you have?");
System.out.print("Type 1 for target and 2 for materials: ");
int Choice = scan.nextInt();
if(Choice == 1)
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which material you are focusing on");
System.out.print("Diamond, Iron, or Gold: ");
String Ore = scan.next();
CastiaProgram Blacksmith = new CastiaProgram(Level, Target, EXP, Ore);
Blacksmith.calcBlacksmithExp();
Blacksmith.calcBlacksmithLevelup();
int Made = Blacksmith.getMade();
TotalMoney = Blacksmith.getMoney();
System.out.println();
if(Ore.equalsIgnoreCase("Diamond"))
{
System.out.println("To get to level " + Target + ", you need to make " + Made + " diamond chestplates.");
}
if(Ore.equalsIgnoreCase("Iron"))
{
System.out.println("To get to level " + Target + ", you need to make " + Made + " iron chestplates.");
}
if(Ore.equalsIgnoreCase("Gold"))
{
System.out.println("To get to level " + Target + ", you need to smelt " + Made + " gold ore.");
}
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println();
}
else if(Choice == 2)
{
int diamonds = 0;
int ironore = 0;
int iron = 0;
int goldore = 0;
boolean list = true;
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.print("Do you have max salvage level? (Y/N): ");
char Salvage = scan.next().charAt(0);
System.out.println();
System.out.println("Q to stop adding to the list");
System.out.println("Options: DiamondsBlocks, Diamonds, IronBlocks, Iron, IronOre, GoldOre");
System.out.println("Do not include spaces");
System.out.println("Type \"help\" to view this list again");
System.out.println("Type \"list\" to view how much you have right now");
System.out.println("The list is additive");
while(list)
{
System.out.println("What would you like to add?");
String Ore = scan.next();
if (Ore.equalsIgnoreCase("Help"))
{
System.out.println("Options: DiamondsBlocks, Diamonds, IronBlocks, Iron, IronOre, GoldOre");
}
else if (Ore.equalsIgnoreCase("Diamonds"))
{
System.out.println("How many do you want to add? ");
diamonds += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("DiamondBlocks"))
{
System.out.println("How many do you want to add? ");
diamonds += 9 * scan.nextInt();
}
else if (Ore.equalsIgnoreCase("Iron"))
{
System.out.println("How many do you want to add? ");
iron += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("IronBlocks"))
{
System.out.println("How many do you want to add? ");
iron += 9 * scan.nextInt();
}
else if (Ore.equalsIgnoreCase("IronOre"))
{
System.out.println("How many do you want to add? ");
ironore += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("GoldOre") || Ore.equalsIgnoreCase("Gold"))
{
System.out.println("How many do you want to add? ");
goldore += scan.nextInt();
}
else if (Ore.equalsIgnoreCase("Q"))
{
list = false;
}
else if (Ore.equalsIgnoreCase("List"))
{
System.out.println("You have " + diamonds + " diamonds");
System.out.println("You have " + iron + " iron ingots");
System.out.println("You have " + ironore + " iron ore");
System.out.println("You have " + goldore + " gold ore");
}
else
{
System.out.println("That is not a valid option");
}
System.out.println();
}
CastiaProgram Diamonds = new CastiaProgram(Level, EXP, diamonds, Salvage, "Diamond");
Diamonds.calcBlacksmithExp();
Diamonds.calcChestplates();
int Chestplates = Diamonds.getChestplates();
System.out.println();
System.out.println("You made " + Chestplates + " diamond chestplates");
Diamonds.calcBlacksmith2Levelup();
Level = Diamonds.getLevel();
EXP = Diamonds.getEXP();
CastiaProgram Ironore = new CastiaProgram(Level, EXP, ironore, Salvage, "Iron Ore");
iron += ironore;
Ironore.calcBlacksmithExp();
Ironore.calcBlacksmith3Levelup();
Level = Ironore.getLevel();
EXP = Ironore.getEXP();
CastiaProgram Goldore = new CastiaProgram(Level, EXP, goldore, Salvage, "Gold");
Goldore.calcBlacksmithExp();
Goldore.calcBlacksmith3Levelup();
Level = Goldore.getLevel();
EXP = Goldore.getEXP();
CastiaProgram Iron = new CastiaProgram(Level, EXP, iron, Salvage, "Iron");
Iron.calcBlacksmithExp();
Iron.calcChestplates();
Chestplates = Iron.getChestplates();
System.out.println("You made " + Chestplates + " iron chestplates");
Iron.calcBlacksmith2Levelup();
Level = Iron.getLevel();
EXP = Iron.getEXP();
System.out.println();
System.out.println("Job Stats:");
System.out.println("Level: " + Level);
System.out.println("EXP: " + EXP + " / " + (100 * Math.pow(1.15, Level - 1)));
System.out.println("This is assuming you get 1 iron ingot per ore");
}
else
{
System.out.println("That's not an appropriate choice");
}
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
}
System.out.println();
}
while(Job.equalsIgnoreCase("Cook"))
{
IsJob = true;
System.out.print("Do you want to pick Cook? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.println("Do you want to reach a target level or see how far you can make it with your materials you have?");
System.out.print("Type 1 for target and 2 for materials: ");
int Choice = scan.nextInt();
if(Choice == 1)
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which food you are focusing on");
System.out.println("Potatoes give the same as steak and pork");
System.out.print("Bread, GoldenApples, or Potatoes: ");
String Foodchoice = scan.next();
CastiaProgram Cook = new CastiaProgram(Level, Target, EXP, Foodchoice);
Cook.calcCookExp();
Cook.calcCookLevelup();
int Food = Cook.getFood();
TotalMoney = Cook.getMoney();
System.out.println();
if(Foodchoice.equalsIgnoreCase("Bread"))
{
System.out.println("To get to level " + Target + ", you need to make " + Food + " Bread.");
System.out.println("You will need " + Food * 3 + " Wheat.");
System.out.println("This means you will need " + (Food * 3)/9.0 + " Haybales.");
}
if(Foodchoice.equalsIgnoreCase("GoldenApples"))
{
System.out.println("To get to level " + Target + ", you need to make " + Food + " Golden Apples.");
System.out.println("You will need " + Food * 9 + " golden ingots and " + Food + " Apples.");
}
if(Foodchoice.equalsIgnoreCase("Potatoes"))
{
System.out.println("To get to level " + Target + ", you need to cook " + Food + " Potatoes.");
}
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println();
}
else if(Choice == 2)
{
int wheat = 0;
int gingots = 0;
int apples = 0;
int potatoes = 0;
int gapples = 0;
int bread = 0;
int calctemp = 0;
double calctemp2 = 0;
boolean list = true;
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println();
System.out.println("Q to stop adding to the list");
System.out.println("Options: Wheat, GoldenIngots, Apples, Potatoes");
System.out.println("Do not include spaces");
System.out.println("Type \"help\" to view this list again");
System.out.println("Type \"list\" to view how much you have right now");
System.out.println("The list is additive");
while(list)
{
System.out.println("What would you like to add?");
String Foodaddition = scan.next();
if (Foodaddition.equalsIgnoreCase("Help"))
{
System.out.println("Options: Wheat, GoldenIngots, Apples, Potatoes");
}
else if (Foodaddition.equalsIgnoreCase("Wheat"))
{
System.out.println("How many do you want to add? ");
wheat += scan.nextInt();
}
else if (Foodaddition.equalsIgnoreCase("GoldenIngots"))
{
System.out.println("How many do you want to add? ");
gingots += scan.nextInt();
}
else if (Foodaddition.equalsIgnoreCase("Apples"))
{
System.out.println("How many do you want to add? ");
apples += scan.nextInt();
}
else if (Foodaddition.equalsIgnoreCase("Potatoes"))
{
System.out.println("How many do you want to add? ");
potatoes += scan.nextInt();
}
else if (Foodaddition.equalsIgnoreCase("Q"))
{
list = false;
}
else if (Foodaddition.equalsIgnoreCase("List"))
{
System.out.println("You have " + wheat + " wheat");
System.out.println("You have " + gingots + " golden ingots");
System.out.println("You have " + apples + " apples");
System.out.println("You have " + potatoes + " potatoes");
}
else
{
System.out.println("That is not a valid option");
}
calctemp = apples;
calctemp2 = gingots/9.0;
if(calctemp2 >= calctemp)
{
gapples = calctemp;
}
else
{
while(calctemp > calctemp2)
{
calctemp--;
}
gapples = calctemp;
}
bread = (int)(wheat/3.0);
System.out.println();
}
CastiaProgram Bread = new CastiaProgram(Level, EXP, bread, "Bread");
Bread.calcCookExp();
Bread.calcCook2Levelup();
Level = Bread.getLevel();
EXP = Bread.getEXP();
System.out.println("You made " + bread + " Bread");
CastiaProgram GA = new CastiaProgram(Level, EXP, gapples, "GoldenApples");
GA.calcCookExp();
GA.calcCook2Levelup();
Level = GA.getLevel();
EXP = GA.getEXP();
System.out.println("You made " + gapples + " Golden Apples");
System.out.println("This leaves you with " + (apples - gapples) + " apples and " + (int)(((gingots/9.0) - gapples) * 9) + " golden ingots");
CastiaProgram Potato = new CastiaProgram(Level, EXP, potatoes, "Potatoes");
Potato.calcCookExp();
Potato.calcCook2Levelup();
Level = Potato.getLevel();
EXP = Potato.getEXP();
System.out.println("You cooked " + potatoes + " Potatoes");
System.out.println();
System.out.println("Job Stats:");
System.out.println("Level: " + Level);
System.out.println("EXP: " + EXP + " / " + (100 * Math.pow(1.15, Level - 1)));
}
else
{
System.out.println("That's not an appropriate choice");
}
}
else if((Continue == 'n') || (Continue == 'N'))
{
Job = "Temp";
}
else
{
System.out.println("That's not a valid answer");
}
System.out.println();
}
while(Job.equalsIgnoreCase("Alchemist"))
{
IsJob = true;
System.out.print("Do you want to pick Alchemist? (Y/N) ");
Continue = scan.next().charAt(0);
if((Continue == 'y') || (Continue == 'Y'))
{
System.out.println("Do you want to reach a target level or see how far you can make it with your materials you have?");
System.out.print("Type 1 for target and 2 for materials: ");
int Choice = scan.nextInt();
if(Choice == 1)
{
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the target level you wish to have: ");
Target = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println("Please enter which potions you are focusing on");
System.out.print("Netherwart, Tier1, or Tier2: ");
String Potionchoice = scan.next();
CastiaProgram Alchemist = new CastiaProgram(Level, Target, EXP, Potionchoice);
Alchemist.calcAlchemistExp();
Alchemist.calcAlchemistLevelup();
int Potions = Alchemist.getPotions();
TotalMoney = Alchemist.getMoney();
System.out.println();
if(Potionchoice.equalsIgnoreCase("Netherwart"))
{
System.out.println("To get to level " + Target + ", you need to make " + Potions + " netherwart potions.");
}
if(Potionchoice.equalsIgnoreCase("Tier1"))
{
System.out.println("To get to level " + Target + ", you need to make " + Potions + " tier1 potions.");
}
if(Potionchoice.equalsIgnoreCase("Tier2"))
{
System.out.println("To get to level " + Target + ", you need to make " + Potions + " tier2 potions.");
}
if (TotalMoney > 1000000)
{
TotalMoney = TotalMoney/1000000;
System.out.println("You will gain approximately $" + TotalMoney + "M from this");
}
else if(TotalMoney > 1000)
{
TotalMoney = TotalMoney/1000;
System.out.println("You will gain approximately $" + TotalMoney + "K from this");
}
else
{
System.out.println("You will gain approximately $" + TotalMoney + " from this");
}
System.out.println("This is assuming:");
System.out.println("Netherwart potions only contain netherwart");
System.out.println("Tier1 potions contain netherwart and a tier1 ingredient");
System.out.println("Tier2 potions contain netherwart, tier1 ingredient, and a tier2 ingredient");
System.out.println();
}
else if(Choice == 2)
{
int netherwart = 0;
int tier1 = 0;
int tier2 = 0;
int netherwartpot = 0;
int tier1pot = 0;
int tier2pot = 0;
int bottles = 0;
int calctemp = 0;
int calctemp2 = 0;
int calctemp3 = 0;
int calctemp4 = 0;
boolean list = true;
System.out.print("Please enter your level: ");
Level = scan.nextInt();
System.out.print("Please enter the amount of exp you have right now: ");
EXP = scan.nextDouble();
System.out.println();
System.out.println("Q to stop adding to the list");
System.out.println("Options: Netherwart, Tier1, Tier2, Bottles");
System.out.println("Do not include spaces");
System.out.println("Type \"help\" to view this list again");
System.out.println("Type \"list\" to view how much you have right now");
System.out.println("The list is additive");
while(list)
{
System.out.println("What would you like to add?");
String Potionaddition = scan.next();
if (Potionaddition.equalsIgnoreCase("Help"))
{
System.out.println("Options: Netherwart, Tier1, Tier2, Bottles");
}
else if (Potionaddition.equalsIgnoreCase("Netherwart"))
{
System.out.println("How many do you want to add? ");
netherwart += scan.nextInt();
}
else if (Potionaddition.equalsIgnoreCase("Tier1"))
{
System.out.println("How many do you want to add? ");
tier1 += scan.nextInt();
}
else if (Potionaddition.equalsIgnoreCase("Tier2"))
{
System.out.println("How many do you want to add? ");
tier2 += scan.nextInt();
}
else if (Potionaddition.equalsIgnoreCase("Bottles"))
{
System.out.println("How many do you want to add? ");
bottles += scan.nextInt();
}
else if (Potionaddition.equalsIgnoreCase("Q"))
{
list = false;
}
else if (Potionaddition.equalsIgnoreCase("List"))
{
System.out.println("You have " + netherwart + " netherwart");
System.out.println("You have " + tier1 + " tier1 ingredients");
System.out.println("You have " + tier2 + " tier2 ingredients");
System.out.println("You have " + bottles + " bottles");
}
else
{
System.out.println("That is not a valid option");
}
tier2pot = 0;
tier1pot = 0;
netherwartpot = 0;
calctemp = netherwart;
calctemp2 = tier1;
calctemp3 = tier2;
calctemp4 = bottles;
while((calctemp3 > 0) && (calctemp2 > 0) && (calctemp > 0) && (calctemp4 > 0))
{
calctemp3--;
calctemp2--;
calctemp--;
calctemp4--;
tier2pot++;
}
while((calctemp2 > 0) && (calctemp > 0) && (calctemp4 > 0))
{
calctemp2--;
calctemp--;
calctemp4--;
tier1pot++;
}