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Right now I am not able to save entire Gameobjects if I am correct. When I get a Universal Variable for which a Gameobject was assigned, I only get a null. No Gameobject is passed through.
Right now I am not able to save entire Gameobjects if I am correct. When I get a Universal Variable for which a Gameobject was assigned, I only get a null. No Gameobject is passed through.
Do you to support it?