Current Behaviour:
If a vessel is landed, and you set the scene origin far away from it (eg by switching to a different vessel), the landed vessel will eventually wiggle its way through the planet.
This happens because collisions are calculated in scene space, and when the scene origin is far away, the precision is not adequate.
Expected Behaviour:
Vessels remain where they were left, regardless of how far away the scene origin has gone.
How to Fix:
Vessels that are landed should be locked to their position relative to the landed on body while too far away.
Vessels should have their collisions turned off while too far away (both flying and landed).
Current Behaviour:
If a vessel is landed, and you set the scene origin far away from it (eg by switching to a different vessel), the landed vessel will eventually wiggle its way through the planet.
This happens because collisions are calculated in scene space, and when the scene origin is far away, the precision is not adequate.
Expected Behaviour:
Vessels remain where they were left, regardless of how far away the scene origin has gone.
How to Fix:
Vessels that are landed should be locked to their position relative to the landed on body while too far away.
Vessels should have their collisions turned off while too far away (both flying and landed).