Refactor front end and backend for the Player HUD for Demo/Final Release.
- Backend: Currently using BufferedImage to draw HUD elements, BufferedImage has long draw time on the order of ms, suggest reimplementing using Custom class and in-house renderer to speed up draw time and remove performance hurdle.
- Frontend: Overall redesign of the PlayerHUD to increase readability and clarity:
- Add message that prompts the Player for button input for when player can interact with an entity: for Doors, Rideable Entities, Speakable Entities.
- Put Dialogue back in Real Time World, clean up dialogue selector and NPC line display. Allow Mouse Selection of options.

Refactor front end and backend for the Player HUD for Demo/Final Release.