Currently, the data is streamlined directly through unsecured connections, potentially allowing data to be compromised. This could allow modifications and changes to data en-route, thus would allow rigging of the game.
The proposed solution would be to take advantage of OSUtil.java and generate a key using enigma methods. This fix should be permissible for the current time frame, as it will allow data to be secured as it is in transfer.
(Pardon my outlandish language, as I have been listening to symphony.)
Currently, the data is streamlined directly through unsecured connections, potentially allowing data to be compromised. This could allow modifications and changes to data en-route, thus would allow rigging of the game.
The proposed solution would be to take advantage of
OSUtil.javaand generate a key using enigma methods. This fix should be permissible for the current time frame, as it will allow data to be secured as it is in transfer.(Pardon my outlandish language, as I have been listening to symphony.)