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Developer notes

The reasoning behind the code, one file per layer. ../CLAUDE.md is the map and holds the rules that apply everywhere; these hold the detail, and are meant to be read one at a time by whoever — or whatever — is about to change that layer. New detail belongs here, not there.

Doc What it owns
platform.md The per-OS seams: hotkeys, foreground detection, input injection, clipboard, single instance.
architecture.md App and the SDL loop, the copy path, focus, overlay placement, Settings, fonts, the debug log.
data-layer.md The runtime data bundle, the updater, the lexicon, stat normalization and matching.
item-layer.md Parse → resolve → derive → search plan, and the rules every strategy shares.
strategy-unique.md Uniques: the per-unique modifier join, and an unidentified copy.
strategy-map.md Maps, charts and Valdo maps — the strategy that searches no affix.
strategy-gem.md Gems: the shortest search here, and all of it numeric.
trade-layer.md The trade query, the client, the rate limiter, the results and filter UI.
ninja.md The poe.ninja reference price.
exchange.md GGG's hourly in-game currency exchange digests.
localisation.md Reading a translated client, versus translating our own text.
external-apis.md The endpoints, their shapes and their rate limits.
conventions.md Comment style, the maintainer alias, which docs are public.
testing.md Build prerequisites, sanitizers, fixtures and the bundle slice.
roadmap.md Constraints on the planned versions in ../ROADMAP.md, and what is deliberately not built.