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This repository was archived by the owner on Oct 18, 2022. It is now read-only.
This repository was archived by the owner on Oct 18, 2022. It is now read-only.

Implement a playerlist #1

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@artemking4

So, the game uses GameObject.FindGameObjectWithTag( "Player" ); everywhere to find the localplayer.
This is wrong, and there should be a global variable for the local player, and a global playerlist. Because, the method you currently use, can lead to something like... the game thinking some random player is your own.

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