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Copy pathcamera.h
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121 lines (90 loc) · 4.37 KB
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#ifndef CAMERA_H
#define CAMERA_H
#include "rtweekend.h"
#include "hittable.h"
class camera {
public:
double aspect_ratio = 1.0;
int image_width = 100;
int sample_per_pixel = 10;
int max_depth = 10;
point3 lookfrom = point3(0,0,0);
point3 lookat = point3(0,0,-1);
vec3 vup = vec3(0,1,0);
void render(const hittable& world) {
initialize();
std::cout << "P3\n" << image_width << " " << image_height << "\n255\n";
for (int j = 0 ; j < image_height ; j++){
std::clog << "\rScanlines remaining: " << (image_height - j) << ' ' << std::flush;
for (int i = 0 ; i < image_width ; i++) {
color pixel_color = color(0, 0, 0);
for (int samples = 0; samples < sample_per_pixel; samples++){
ray r = get_ray(i, j);
pixel_color += ray_color(r, max_depth, world);
}
write_color(std::cout, pixel_sample_scale * pixel_color);
}
}
std::clog << "Done. \n";
}
private:
int image_height; // Rendered image height
double pixel_sample_scale; // color sacl efactor for a sum of pixel samples
point3 center; // Camera center
point3 pixel00_loc; // Location of pixel 0, 0
vec3 pixel_delta_u; // Offset to pixel to the right
vec3 pixel_delta_v; // Offset to pixel below
vec3 u, v, w; // Camera frame basis vectors
void initialize() {
image_height = int(image_width / aspect_ratio);
image_height = (image_height < 1) ? 1 : image_height;
center = lookfrom;
pixel_sample_scale = 1.0 / sample_per_pixel;
// Determine viewport dimensions.
auto focal_length = (lookfrom - lookat).length();
auto viewport_height = 2.0;
auto viewport_width = viewport_height * (double(image_width)/image_height);
// Calculate the u, v, wunit basis vectors for the camera coordinate frame
w = unit_vector(lookfrom - lookat);
u = unit_vector(cross(vup, w));
v = cross(w, u);
// Calculate the vectors across the horizontal and down the vertical viewport edges.
vec3 viewport_u = viewport_width * u;
vec3 viewport_v = viewport_height * -v;
// Calculate the horizontal and vertical delta vectors from pixel to pixel.
pixel_delta_u = viewport_u / image_width;
pixel_delta_v = viewport_v / image_height;
// Calculate the location of the upper left pixel.
auto viewport_upper_left = center - (focal_length * w) - viewport_u/2 - viewport_v/2;
pixel00_loc = viewport_upper_left + 0.5 * (pixel_delta_u + pixel_delta_v);
}
ray get_ray(int i, int j) const {
// constructs a camera ray originating from the origin and directed at randomly
// sampled points around the pixel location (i, j)
auto offset = sample_square();
auto pixel_sample = pixel00_loc
+ ((i + offset.x()) * pixel_delta_u)
+ ((j + offset.y()) * pixel_delta_v);
auto ray_origin = center;
auto ray_direction = pixel_sample - ray_origin;
return ray(ray_origin, ray_direction);
}
color ray_color(const ray& r, int depth, const hittable& world) const {
if (depth <= 0) {
return color(0,0,0);
}
hit_record rec;
if (world.hit(r, interval(0.0001, infinity), rec)){
vec3 direction = random_on_hemisphere(rec.normal);
return 0.5 * ray_color(ray(rec.p, direction), depth - 1, world);
}
vec3 unit_direction = unit_vector(r.direction());
auto a = 0.5*(r.direction().y() + 1.0);
return (1.0 - a) * color(1.0, 1.0, 1.0) + a * color(0.5, 0.7, 1.0);
}
vec3 sample_square() const {
// returns the vector to a sample point within the [- 0.5, - 0.5] - [+ 0.5, + 0.5] unit square
return vec3(random_double() - 0.5, random_double() - 0.5, 0);
}
};
#endif