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Support for Bomberman Land Touch images files #32

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@Golem642

Hello, could you add support for .dsar, .dsir, .dsor, .dsbr and .dscr files please ?
They come from the Bomberman Land Touch 2 game, and so far only one other program can (mostly) read them
The problem is that this program is not open sourced and pretty old, and gamemasterplc (the dev) doesn't seem to want to answer my DMs.
So I'm here asking you if you could help me research them and make them readable in NitroPaint as this would make my job easier

Here's the info I have so far :

  • DSAR and DSBR files seems to be the main image files (DSAR seemingly being a sprite sheet, and DSBR being a whole image)
  • DSCR is the color palette
  • DSOR is some kind of filter data (e.g. when you get skulled in battle mode, your character colors pulses in purple, or when you get hit with an extra life you pulse in red)
  • DSIR I don't know yet, but bltouch2image (gamemasterplc's program) requires it to build images

Here is a zip containing the program as well as some example files and results obtained (the program does not support .dsor files)

data.zip

Usage of the program is as follow :

Usage: .\bltouch2image.exe [OPTIONS...] <file1> <file2> <file3>
Options:
-h Display this usage message.
-l Assume tiles are linear bitmaps. Only valid if any file is a dsar file.
-b Bit depth of tiles. Only valid if any file is a dsbr file. Default value is 8.
-o Specifies prefix of output filename.
file1, file2, and file3 specify a dsir, dscr, and a dsar or dsbr in any order.

Thanks

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