I keep Quick Reusable Scene Assets & Scripts that are highly reusable for quick setup of future unity projects
CameraObjectFitter
Script to fit Object to Camera regardless of size
CameraViewportSplitter
Script to update Camera Viewport Rect based on a Grid Input
DisposableStopwatch
Script to update Camera Viewport Rect based on a Grid Input
FPSDisplay
Script to update Camera Viewport Rect based on a Grid Input
GridOverlay
Script to update Camera Viewport Rect based on a Grid Input
MeshDisplay
Script to update Camera Viewport Rect based on a Grid Input
I keep collection of Unity Editor Scripts/Extension that gives QOL to developers