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An Issue with Rendering Boundaries in the eeVR Add-on for Blender #76

Description

@sparklingsui-bot

When rendering in eeVR, an unnatural blend appears at the edges of the render area, as shown in the screenshot below.
It looks as if the left and right blends have been swapped between the inner and outer renders.

Is this a bug? Or is it a setting error?

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System information (please complete the following information):

  • OS: [e.g. Windows 10 Home]
  • Processor: [e.g. i7-11700]
  • Graphics card: [e.g. RTX3060]
  • Blender version: 4.2.10

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