current gametype an arcade-style survival game reminiscent of asteroids, but it feels a bit too easy and there is no difficulty ramp. (ideas for fixing that is another issue I suppose)
What if the goal of the game was to get from point A to point B as quickly as possible (but without dying)?
current gametype an arcade-style survival game reminiscent of asteroids, but it feels a bit too easy and there is no difficulty ramp. (ideas for fixing that is another issue I suppose)
What if the goal of the game was to get from point A to point B as quickly as possible (but without dying)?