Skip to content

Publish Testing

Publish Testing #23

Triggered via schedule August 3, 2026 12:50
Status Success
Total duration 10m 24s
Artifacts

publish-testing.yml

on: schedule
Fit to window
Zoom out
Zoom in

Annotations

31 warnings
build
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L530
'TransformComponent.WorldRotation' is obsolete: 'Use the system method instead'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L530
'TransformComponent.WorldPosition' is obsolete: 'Use the system method instead'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L316
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L173
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L167
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L166
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Components/Transform/TransformComponent.cs#L144
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L380
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Physics/ComponentTreeEntry.cs#L16
'IComponent.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'