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Publish Testing

Publish Testing #3

Triggered via schedule July 14, 2026 11:18
Status Success
Total duration 13m 43s
Artifacts

publish-testing.yml

on: schedule
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31 warnings
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Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v3.6.0, actions/setup-dotnet@v3.2.0. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/PrototypeReloadSystem.cs#L81
'MetaDataComponent.EntityPrototype.set' is obsolete: 'Use MetaDataSystem.SetEntityPrototype'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/Physics/ComponentTreeEntry.cs#L16
'IComponent.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
build: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Containers/ContainerSlot.cs#L75
'Logger.Warning(string)' is obsolete: 'Use ISawmill.Warning'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs#L302
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookupSystem.cs#L172
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/PrototypeReloadSystem.cs#L81
'MetaDataComponent.EntityPrototype.set' is obsolete: 'Use MetaDataSystem.SetEntityPrototype'
build: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
build: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
build: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L339
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'