when i try to make filp-flops they all are level triggered .. so i cant make things like counter, memory elements .. thus introducing two new chips: positive edge trigger , negative edge trigger could solve this issue .. positive edge trigger checks how the input signal changes .. if it goes from 0 to 1 it outputs 1 and reverse for negative edge trigger
when i try to make filp-flops they all are level triggered .. so i cant make things like counter, memory elements .. thus introducing two new chips: positive edge trigger , negative edge trigger could solve this issue .. positive edge trigger checks how the input signal changes .. if it goes from 0 to 1 it outputs 1 and reverse for negative edge trigger