It seems like the only styling the Apple II natively supports is inverted or flashing colors. Dialog currently has a way to specify reverse-video style, but it doesn't appear to be used currently. Support for that would help a lot in distinguishing e.g. tutorial messages from the rest of the game. (I don't think we need, or should support, flashing.)
Tagging @sehugg for this, since he's the driving force behind the Apple II port. Making the engine set a bit in the style variable for reverse-video would not be difficult (and could be implemented on C64 as well, increasing the color options from 4 to 8). The question is, how hard would it be to consult that variable when printing on an Apple II?
It seems like the only styling the Apple II natively supports is inverted or flashing colors. Dialog currently has a way to specify reverse-video style, but it doesn't appear to be used currently. Support for that would help a lot in distinguishing e.g. tutorial messages from the rest of the game. (I don't think we need, or should support, flashing.)
Tagging @sehugg for this, since he's the driving force behind the Apple II port. Making the engine set a bit in the style variable for reverse-video would not be difficult (and could be implemented on C64 as well, increasing the color options from 4 to 8). The question is, how hard would it be to consult that variable when printing on an Apple II?