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Apple II supports no styling at all #93

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@dstelzer

It seems like the only styling the Apple II natively supports is inverted or flashing colors. Dialog currently has a way to specify reverse-video style, but it doesn't appear to be used currently. Support for that would help a lot in distinguishing e.g. tutorial messages from the rest of the game. (I don't think we need, or should support, flashing.)

Tagging @sehugg for this, since he's the driving force behind the Apple II port. Making the engine set a bit in the style variable for reverse-video would not be difficult (and could be implemented on C64 as well, increasing the color options from 4 to 8). The question is, how hard would it be to consult that variable when printing on an Apple II?

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