Hi,
I opened this issue since you say that you may be interested on migrating to blazor mobile bindings.
What I have found while playing around and notice on Blazor Mobile Bindings vs BlazorMobile
This is the base project stucture

The project Blazor Mobile Bindings already supports and not support by default
As far I can see they have a project which hold the blazor files and uses the same structure but its a library project instead a of a web app which is referenced by all projects already.
FirstBlazorHybridApp -> Holds the blazor files and it's the base library project.
We can still reuse most of what you have done on this library and give support to Linux under electron and setup Blazor WASM and Server under the hood.
Another important thing I found is that iOS emulator runs fine while BlazorMobile never didn't work because of the lack of WASM over the iOS emulator.
I think they are using the native razor engine instead of WASM to render the blazor files and seems to perform more faster than WASM.
In general term we should use BlazorMobileBindings as the base structure and extends with the rest of the things that aren't supported by default.
Hi,
I opened this issue since you say that you may be interested on migrating to blazor mobile bindings.
What I have found while playing around and notice on Blazor Mobile Bindings vs BlazorMobile
This is the base project stucture
The project Blazor Mobile Bindings already supports and not support by default
As far I can see they have a project which hold the blazor files and uses the same structure but its a library project instead a of a web app which is referenced by all projects already.
FirstBlazorHybridApp -> Holds the blazor files and it's the base library project.
We can still reuse most of what you have done on this library and give support to Linux under electron and setup Blazor WASM and Server under the hood.
Another important thing I found is that iOS emulator runs fine while BlazorMobile never didn't work because of the lack of WASM over the iOS emulator.
I think they are using the native razor engine instead of WASM to render the blazor files and seems to perform more faster than WASM.
In general term we should use BlazorMobileBindings as the base structure and extends with the rest of the things that aren't supported by default.