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29 lines (23 loc) · 1.03 KB
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data/weapons.json
Key: consecutively numbered, str (converted to int in jasa.py)
Values: [Name (str), Damage (int), Price (int)]
data/enemies.json
Key: consecutively numbered, str (converted to int in jasa.py)
Values: [Name (str), MaxHP (int), Damage (int), Credits (int)]
data/planets.json
Key: consecutively numbered, str (converted to int in jasa.py)
Values: [Name (str), placeholder (int)]
data/enigma_hints.json
Key: consecutively numbered, str (converted to int in jasa.py)
Value: Hint (str)
info/enigma_overview.info # not used in the game
main: Enigma as printed for the player
hint: The hint, which the player can buy (also in data/enigma_hints.json)
solution: The expected solution (usually, more liberal input is accepted)
explanation: Reasoning behind the enigma and its solution
data/rumours.json
Key: consecutively numbered, str (converted to int in jasa.py)
Value: Rumour (str)
data/level_up.json
Key: consecutively numbered, str (converted to int in jasa.py)
Value: Level up message (str)