What happened?
I'm trying to make a symbolic link of a few mods I've been working on and put it in the list of mods I have installed. But for the mods with a .git folder (which is required for GitHub), it automatically sets it to an executable. These are, however, NOT executables, but Codename Engine modpacks.
Steps to reproduce
For this example, I'll be using the Sunday Night Plumbin' repository.
- Clone mod somewhere in your file system.
- Add that newly cloned directory to WeekBox with "Add local mod"
- Complete the steps to adding the mod.
It is now an executable. The reason I know that it's the .git folder causing this issue is because it got fixed once I removed it. Even though that is necessary to keep for GitHub.
- Open
installedmods.json.
- Find the section with the local Sunday Night Plumbin' stuff.
- Change
engineId to codename.
- BEFORE opening WeekBox, go back into the cloned repository and delete the
.git folder
Now it should work. And it automatically sets it back to an executable when you restore that folder.
Environment
Screenshots
Checklist
What happened?
I'm trying to make a symbolic link of a few mods I've been working on and put it in the list of mods I have installed. But for the mods with a
.gitfolder (which is required for GitHub), it automatically sets it to an executable. These are, however, NOT executables, but Codename Engine modpacks.Steps to reproduce
For this example, I'll be using the Sunday Night Plumbin' repository.
It is now an executable. The reason I know that it's the
.gitfolder causing this issue is because it got fixed once I removed it. Even though that is necessary to keep for GitHub.installedmods.json.engineIdtocodename..gitfolderNow it should work. And it automatically sets it back to an executable when you restore that folder.
Environment
Screenshots
Checklist