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Chat spam when reactor has blueprint but no rods #22

Description

@Tenwoc

If you add a blueprint (with or without a configured template) to an assembled reactor but do not insert the uranium and graphite rods, the game log starts spamming a message like this every game tick:

[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:12] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'
[17:08:13] [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]'

Reproduction steps:

  • Assemble the reactor
  • Insert the blueprint into the reactor controller
  • The game log starts sending the [Render thread/ERROR] [minecraft/ItemStack]: Tried to load invalid item: 'No key id in MapLike[{}]' every game tick as long as both rods are missing from the reactor

Instance details

  • Minecraft 1.21.1
  • NeoForge 21.1.234
  • Create 6.0.10
  • Create Nuclear 1.3.2-beta.3

Activity

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