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.SPD audio file format implementation? #18

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@Shamasaurus

This is a great editor and believe it or not, works very well with Ni No Kuni on DS since both games are made by the same developer. Any chance you can make the Layton Editor more friendly to opening various other files? I wanna use the Layton Editor to reimport .wav files back into their .SAD containers but a few .SADs are packed within .SPD containers too...

Also to tweak game scripts which I assume will ALSO be very similar to Layton but are within .bin's and not allowing me to open or expand in the Editor. Like the branch/pathways.

The tool itself im sure will work, but I need it to recognize the remainder because it already auto finds a majority.

Edit: I successfully reimported a working .sad file back into Ni No Kuni using Layton Editor. Wish the Editor had a standalone .wav to .sad converter. What I did was just replace any file that can be open in the Editor. Then export as a compressed .sad and put that back into Ni No Kuni.

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