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Issue: False positives during questing and normal gameplay (DS2 / Vorkath / training) #196

@O-mkar

Description

@O-mkar

Description

I have been using the plugin the entire time while playing normally to contribute data. Initially, I was detected as ~90% real player.

After continuing normal gameplay (training + questing), this dropped to ~69% → ~64%, which seems incorrect.


My experience

I was doing normal activities:

  • Grinding MM2 caves (range XP)
  • Spider cave using Lunar spell "Cure Me" (high click spam) Magic XP
  • Completing Dragon Slayer II for the first time

During DS2:

Vorkath (quest only):

  • Day 1: ~6 deaths
  • Day 2: break
  • Day 3: after 11 deaths → first kill

Next day:

  • Marked as ~4% "Vorkath bot"

Important:

  • I only have 1 Vorkath kill (quest kill)
  • No farming at all

Final boss:

  • Multiple deaths while learning
  • Killed on 4th attempt

Next day:

  • Bot probability increased by ~9%

Problem

Normal player behavior is being flagged as bot-like:

  • Learning mechanics (repeated deaths)
  • Re-gearing and retrying
  • High click-rate manual training
  • Quest-based bossing (low kill count)

Even with full gameplay history (including mistakes), the model trends toward bot classification.


Expected

  • Questing should be treated differently from farming
  • Low kill-count bosses should not increase bot probability
  • Deaths and inconsistent play should reduce bot likelihood

Summary

Legitimate gameplay (questing, learning bosses, training) is being misclassified as bot-like. The model seems overly sensitive to repetition and input patterns without enough context.


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