Selecting OpenXR while using ALVR doesn't work:
This means using the Unity Eye Interaction Profile to capture the gaze won't work. Face and eye tracking still works - but the gaze gizmo won't since Unity doesn't receive info about it (due to OpenXR not working with ALVR!).
Selecting OpenXR while using ALVR doesn't work:
This means using the Unity Eye Interaction Profile to capture the gaze won't work. Face and eye tracking still works - but the gaze gizmo won't since Unity doesn't receive info about it (due to OpenXR not working with ALVR!).