Skip to content

Digitigrade leg IK support #770

@SpookySkeletons

Description

@SpookySkeletons

Is your feature request related to a problem?

Basis currently expects plantigrade legs on all avatars for the IK to work correctly.

When digitigrade legs are currently used the Basis SDK is unable to detect, animated, or rig these for full body resulting in totally static immobile feet during play.

Describe your preferred solution

Digitigrade legs could be implemented to consume readily available avatar content made for misc platforms without active blender conversion of these legs into planti style bones.

Describe any considered alternatives

Currently avatar content which is distributed with digi legs must be manually converted by the user into planti style setups to function correctly as a workaround.

Additional Context

The Spiri'vali is notable as a test case. All recent distributed FBX content has been converted from what was once limited planti style legs on the mobile content to full digi and is no longer fully viable for animations and FBT in it's current form.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions