- These are the strings you can give to functions that take a
soundNameas input - If you want a random similar sound then you can remove the number from the sound name of your choice
- If a sound isn't working then there might be an error in your console explaining why
beep
bow
bucketEmpty1
bucketEmpty2
bucketEmpty3
bucketFill1
bucketFill2
bucketFill3
bullet_shell_bounce_general_07
bullet_shell_bounce_general_08
burp
cannonFire1
cannonFire2
cannonFire3
cashRegister
caveGolem1
caveGolem2
caveGolem3
caveGolem4
chestClose
chestOpen
cloth1
cloth2
cloth3
cloth4
cowMoo1
cowMoo2
cowMoo3
doorClose
doorClose2
doorOpen-bloxd1
doorOpen-bloxd2
drink
eat1
equip_leather1
exp_collect
exp_levelup
fallsmall
glass1
glass2
glass3
grass1
grass2
grass3
grass4
gravel1
gravel2
gravel3
gravel4
headshot_04
headshot_06
headshot_08
headshot_11
hit1
hit2
hit3
hoeTill1
hoeTill2
hoeTill3
hoeTill4
pickUp
pigOink1
pigOink2
pigOink3
pigOink4
pigOink5
pistol_cock_01
pistol_cock_02
pistol_cock_03
pistol_cock_06
pistol_magazine_load_01
pistol_magazine_load_02
pistol_magazine_load_03
pistol_magazine_unload_01
pistol_magazine_unload_02
pistol_magazine_unload_03
pistol_shot_01
pistol_shot_02
pistol_shot_03
pistol_shot_04
pistol_shot_05
rifle_cock_01
rifle_cock_02
rifle_magazine_load_01
rifle_magazine_load_02
rifle_magazine_load_03
rifle_magazine_unload_01
rifle_magazine_unload_02
rifle_magazine_unload_04
rifle_shot_01
rifle_shot_02
rifle_shot_03
rifle_shot_04
sand1
sand2
sand3
sand4
semiAuto_cock_01
semiAuto_cock_02
semiAuto_cock_03
semiAuto_cock_04
semiAuto_cock_05
semiAuto_first_shot_01
semiAuto_magazine_load_01
semiAuto_magazine_load_02
semiAuto_magazine_load_03
semiAuto_magazine_load_04
semiAuto_magazine_load_05
semiAuto_magazine_unload_01
semiAuto_magazine_unload_02
semiAuto_magazine_unload_03
semiAuto_magazine_unload_04
semiAuto_shot_01
semiAuto_shot_02
semiAuto_shot_03
semiAuto_shot_04
semiAuto_shot_05
semiAuto_shot_06
semiAuto_shot_07
semiAuto_shot_08
semiAuto_tail_only_shot_01
sheepBaa1
sheepBaa2
sheepBaa3
sheepBaa4
shotgun_cock_01
shotgun_cock_02
shotgun_cock_03
shotgun_cock_04
shotgun_cock_05
shotgun_load_bullet_01
shotgun_load_bullet_02
shotgun_load_bullet_03
shotgun_load_bullet_04
shotgun_load_bullet_05
shotgun_load_bullet_06
shotgun_load_bullet_07
shotgun_load_bullet_08
shotgun_shot_01
shotgun_shot_02
shotgun_shot_03
shotgun_shot_04
snow1
snow2
snow3
snow4
splash1
step_cloth1
step_cloth2
step_cloth3
step_cloth4
step_grass1
step_grass2
step_grass3
step_grass4
step_grass5
step_gravel1
step_gravel2
step_gravel3
step_gravel4
step_sand2
step_sand3
step_sand4
step_sand5
step_snow1
step_snow2
step_snow3
step_snow4
step_stone1
step_stone2
step_stone3
step_stone4
step_stone5
step_stone6
step_wood1
step_wood2
step_wood3
step_wood4
step_wood5
step_wood6
stone1
stone2
stone3
stone4
submachine_cock_01
submachine_cock_02
submachine_cock_03
submachine_cock_04
submachine_first_shot_01
submachine_magazine_load_01
submachine_magazine_load_02
submachine_magazine_load_03
submachine_magazine_load_04
submachine_magazine_unload_01
submachine_magazine_unload_02
submachine_magazine_unload_03
submachine_shot_01
submachine_shot_02
submachine_shot_03
submachine_shot_04
submachine_shot_05
submachine_shot_06
submachine_shot_07
submachine_shot_08
submachine_shot_09
submachine_tail_only_shot_01
successfulBowHit
sweep6
trapdoorOpen
wood1
wood2
wood3
wood4
ZombieGrunt1
ZombieGrunt2
ZombieGrunt3
ZombieHurt1
ZombieHurt2
ZombieHurt3
ZombieHurt4
bass
bassattack
bd
harp_pling
hat
levelup
snare